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Chapter History 2006

Star Wars Galaxies
Chapter Archive 2006

At a glance:

Chapter 3

  • Chapter 3, "Smugglers and Scoundrels" Publish Notes, September 27th
  • Chapter 3.1, "Smugglers and Scoundrels" Publish Notes, September 28th
  • Chapter 3.2, "Smugglers and Scoundrels" Publish Notes, October 5th
  • Chapter 3.3, "Smugglers and Scoundrels" Publish Notes, October 12th
  • Chapter 3.4, "Smugglers and Scoundrels" Publish Notes, October 14th
  • Chapter 3.5, "Smugglers and Scoundrels" Publish Notes, October 17th
  • Chapter 3.6, "Smugglers and Scoundrels" Publish Notes, October 25th
  • Chapter 3.7, "Smugglers and Scoundrels" Publish Notes, October 31st
  • Chapter 3.8, "Smugglers and Scoundrels" Publish Notes, November 8th
  • Chapter 3.9, "Smugglers and Scoundrels" Publish Notes, November 14th

Chapter 2

  • Chapter 2, "The Talus Incident" Publish Notes, August 1st
  • Chapter 2.1, "The Talus Incident" Publish Notes, August 4th
  • Chapter 2.2, "The Talus Incident" Publish Notes, August 8th
  • Chapter 2.3, "The Talus Incident" Publish Notes, August 16th
  • Chapter 2.4, "The Talus Incident" Publish Notes, August 17th
  • Chapter 2.5, "The Talus Incident" Publish Notes, August 22nd
  • Chapter 2.6, "The Talus Incident" Publish Notes, August 29th
  • Chapter 2.7, "The Talus Incident" Publish Notes, September 6th
  • Chapter 2.8, "The Talus Incident" Publish Notes, September 12th
  • Chapter 2.9, "The Talus Incident" Publish Notes, September 19th

"Chapter 1: The Corellian Captives": Publishes for Star Wars Galaxies are taking on a new approach.

This change is based not only on player feedback but on our commitment to improve the existing game and add new content/features. Think of the change from "Publish" to "Chapter" as one way to express this new direction.

Chapter 1

  • Chapter 1, "The Corellian Captives", Publish Notes, June 8th
  • Chapter 1.1, "The Corellian Captives", Publish Notes, June 27th
  • Chapter 1.2, "Battle for Restuss" Publish Notes, June 30th
  • Chapter 1.3, "Battle for Restuss" Publish Notes, July 11th
  • Chapter 1.4, "Battle for Restuss" Publish Notes, July 19th
  • Chapter 1.5, "Battle for Restuss" Publish Notes, July 26th

Prior To Chapter 1

  • Publish 26.6 Update Notes, January 4th, 2006
  • Publish 26.7 Update Notes, January 11th, 2006
  • Publish 26.8 Update Notes January, 12th , 2006
  • Publish 26.9 Update Notes, January 18th
  • Publish 26.10 Update Notes, January 25th
  • Publish 26.11 Update Notes, February 3rd
  • Publish 26.12 Update Notes February 4th
  • Publish 27 Update Notes, February 15th
  • Publish 27.1 Update Notes, February 17th
  • Publish 27.2 Update Notes, February 24th
  • Publish 27.3 Update Notes, February 25th
  • Publish 27.4 Update Notes, Monday, March 6th
  • Publish 27.5 Update Notes, March 9th
  • Publish 27.6 Update Notes, March 14th
  • Publish 27.7 Update Notes, March 21st
  • Publish 27.8 Update Notes, March 29th
  • Publish 27.9 Update Notes, April 4th
  • Publish 27.10 Update Notes, April 11th
  • Publish 27.11 Update Notes, April 18th

"Chapter 3: Smugglers and Scoundrels"
Publish Notes, September 27th

Major Features

•  Cargo, contraband and criminals are the lifeblood of any good smuggler, and with Chapter 3: Smugglers and Scoundrels, players have even more ways of plying their trade. Packed with new features, content, skills and rewards, Chapter 3 offers new and exciting enhancements for every aspiring Han Solo in the galaxy.

The new Smuggling System will introduce features including:

•  A New Underworld Faction – Smugglers can increase their standing with this faction by completing smuggling missions; while Bounty Hunters will watch their standing fall as they try to thwart the Smugglers' efforts.

•  New Smuggling Missions – NPCs will be stationed across the galaxy distributing dangerous yet profitable new missions that deliver rewards of credits and higher faction rankings. But watch out for the new enemy NPCs that are out to steal the mission contraband!

•  Player versus Player Smuggling Missions – Signing up for certain more lucrative missions automatically puts the player on the "most wanted" list of every bounty hunter in the galaxy, but surviving them results in fabulous rewards of credits, armor and weapons.

•  New Smuggling Abilities – "Sly Lie" and "Fast Talk" will come in handy when attempting to evade capture and hide contraband.

•  There is a Broker named Barak in Bestine on Tatooine who can hook Smugglers up with work (-1049 10 -3538).

You can find details about the Smuggling System by clicking here: Smugglers: Tricks of the Trade

New Features:

•  Additional Profession Expertise System Rollout: Smugglers and Officers are the beneficiaries of all new skills and abilities in Chapter 3, allowing them to fully customize their characters and carve out their own place in the galaxy. Players will be able to earn up to 45 Expertise points as their characters progress to level 90, which they can spend as they please on new abilities and modifications to existing abilities.

•  The Smuggling Expertise System – New smuggling talents and abilities have been divided into two trees: the Smuggling tree, which includes the two new abilities "Sly Lie" and "Fast Talk," and the Scoundrel Tree that includes specializations for de-buffs, pistols, melee and party buffs.

Full details on the new profession expertise system for Smugglers can be found by clicking here: Smuggler Expertise.

•  The Officer Expertise System – Officers can now assign Expertise points within two trees, Officer and Squad Command, that offer new skills and abilities such as calling in NPCs for reinforcements, bringing in supply drops, and providing buffs for all party members.

Full details on the new profession expertise system for Officers can be found by clicking here: Officer Expertise.

•  Faction Ranking and Reward System: This summer, the Galactic Civil War kicked into high gear. Beginning with the Battle of Restuss, clashes among Rebel and Imperial players have been intensifying sharply, and Star Wars Galaxies is implementing a new Faction Ranking and Rewards system to acknowledge players who have been participating in the conflicts.

With the launch of Chapter 3, players will be able to gain faction ranks by completing a variety of PvE and PvP activities. Each new rank grants players the access to purchase higher-level items from their faction recruiter.

•  Improvements to the User Interface: Several enhancements are being introduced to the in-game UI to improve ease of use and customizability.

•  Additional Toolbar – Players now have the option to add a second toolbar to their on-screen interface, providing a full 24 slots to place icons for skills and abilities.

•  Radar Upgrade – Graphical enhancements, adjustable buttons, opacity controls, clearer coordinates, and the option to fully re-size the radar are all now available.

•  Combat Log Update – Players now have the option to display a combat log with updated information on default attacks, special attacks, critical hits, procs and buffs.

•  In-Game Rewards: When players log in to download "Chapter 3: Smugglers and Scoundrels," they will automatically receive an item that will grant them Galactic Civil War ranking points, so they can jump-start their career fighting against the evil Empire, or defeating the Rebel Scum. Players will receive enough points to automatically move from Rank 1 (Private) to Rank 2 (Lance Corporal/Trooper).


Chapter 3, "Smugglers and Scoundrels" Publish Notes

Art

  • New Trandoshan Character Appearances: Trandoshan character appearances have been upgraded so that your character's customized details take advantage of the latest visual technologies. Skin tones will look richer and more natural; body details will be more distinct and other details will be more striking.

Armor

  • Most Imperial armor can now be worn by races that previously couldn't wear it. The armor won't be visible, but the armor bonuses will be applied. For example, a Mon Calamari can now wear a Scout Trooper helmet and receive the armor bonuses but he won't appear to be wearing a helmet.
  • Fixed an issue with faction armor that required faction points to bio-link the armor.

Chat

  • Note: A combat log has been added to the game. To prevent any possible issues, all existing chat window settings will be reset to their default settings.

Combat

  • Heavy Weapons are using damage procs again.
  • All damage procs have been normalized based on the speed of the weapon you are using.
  • Delayed attacks such as the Trauger Gas Canister will no longer continue to attack targets after the player who initiated the attack has died.
  • If a group buff fails to take effect on a player in your group due to factional restrictions, you will receive a system message telling you so.
  • As you spend or revoke Expertise skills and abilities, equipped weapons will have the correct modified weapon ranges.
  • Damage from Area-of-Effect (AoE) attacks should no longer affect buildings.
  • Armor requirements have been removed for Expertise abilities that are activated by the using toolbar.  Specifically, the Bounty Hunter abilities Duelist Stance and Power Assisted Sprint and the Officer abilities Synaptic Stimulator and Environmental Purge no longer have "worn armor" requirements.

Cybernetics

  • Fixed an issue that sometimes caused a crash-to-desktop while using cybernetic limbs.

Galactic Civil War

  • Minefield donations to factional HQs have been temporarily disabled.
  • Faction points can no longer be purchased from recruiters since faction points are now earned by GCW combat.
  • Faction cost modifiers based on species or profession have been reduced or removed.
  • The /pvp command cannot be used by Special Forces in player bases.
  • The command "/surrender" now plays the surrender emote. ("/surrenderself").
  • Killing Rebel and Imperial NPC guards around the Restuss communication arrays should now award the correct faction points.
  • The radial menus for GCW bases will display available options more conveniently for base attackers and base defenders. For example, base attackers will have the default option "overload" displayed as the first option. Base defenders will have the default option "Manage Structure" displayed as the first option.

Loot

  • Elite insects will drop loot.

Player Cities

  • Mayors no longer need a militia member to give them zoning rights when trying to transfer a structure.

Profession: Jedi

  • The three Heightened Speed Expertise abilities that were available in the original Jedi Expertise template will be automatically allocated.

Profession: Officer

  • Officer Expertise has been added to the game.

Full details on the new profession expertise system for Officers can be found by clicking here: Officer Expertise .

Profession: Smuggler

  • Smuggler Expertise has been added to the game.

Full details on the new profession expertise system for Smugglers can be found by clicking here: Smuggler Expertise.

You can find details about the Smuggling System by clicking here: Smugglers: Tricks of the Trade .

Profession: Traders

  • Wookiee Vendors should now wear Wookiee Armor.
  • Fixed an issue that caused Survey Tools to have a black circle in the background.

Quests

  • Trials of Obi-Wan: Doombringer in the Operational Droid Factory will activate more consistently after his hands have died.
  • Trials of Obi-Wan: The "Malevolent Heavy Sword" quest reward in Mustafar is now a two-handed weapon as it was originally intended.

Space

  • The repair conduits on multiplayer ships will no longer prevent you from repairing multiple conduit breaks during space combat.

User Interface

  • Character Select Screen: Scrolling happens more smoothly when scrolling up and down the list of available galaxies.
  • Character Sheet: Added a Galactic Civil War page to the character sheet.
  • Character Sheet: Added a Cybernetics page to the character sheet.
  • Character Sheet: Experience Point bars are thicker.
  • Expertise window: Expertise windows will no longer draw arrows to skills that are not immediately dependant on each other.
  • Inventory: An option has been added that will allow you to drag-and-drop items into containers. You can choose to have the option to drag-and-drop items into containers or to use the new sortable inventory mode.
  • Radar: Radar is now smaller, cleaner, and resizable.
  • Radar: The symbol for North on your radar display is more clearly visible.
  • Radar: The display for location coordinates has been detached from the radar display. It now has its own window that is moveable.
  • Radar: Added an option to turn the location coordinates display on and off.
  • Radar: Radar is no longer transparent when standing in a multiplayer space ship.
  • Radar: Radar screens no longer have white backgrounds in a variety of adventure zones while the "show terrain on radar" option is turned on.
  • Toolbar: An option to turn on a second toolbar has been added to the game.
  • The main menu button is now moveable.
  • Star Wars Galaxies can now be moved to any monitor when running in windowed mode on multi-monitor systems.
  • Star Wars Galaxies can now be minimized when running in windowed mode.
  • Added 4 new sliders to control the sizes of various types of combat fly-text.
  • You can use the mouse wheel to zoom in-and-out on your radar screen, even if you don't hold down the control key.
  • Added a menu option to control the opacity of the Command Button.
  • The Quest Helper window is now moveable on both the ground and in space.
  • Clicking the right scroll bar on your datapad will no longer cause datapad tabs to disappear.
  • The help window correctly stretches all the way to the bottom of the window.
  • Fly-text now uses the Star Wars font.
  • Pressing the escape key to skip an in-game move will no longer log you out of the game. The "back" button on loading screens is now labeled "Exit". You can press the "Exit" button to skip in-game movies. This was done to help prevent players from accidentally logging out of the game.
  • A DPS meter has been added to the game. This meter will add a small informative window that will display your character's current DPS along with a running total.
  • The modal chat option is available in your Options menu.
  • Added the "Change View" button to the inventory screen and the datapad.
  • Fixed an issue that sometimes caused POI and Draft Schematics tabs in the Datapad to be empty.
  • "Weapon Category" is now displayed on weapons when they are examined.
  • Commands on the space toolbar will work even if the toolbar isn't visible.
  • While targeting another player, a radial menu option has been added that will display the targeted player's character sheet. This will display a limited version of the player's character sheet which includes the player's Status, Personal, and GCW information.
  • The "activate" and "deactivate" cursors will display correctly. For example, sitting in a chair will now display the correct activate and deactivate icons.

Vehicles

  • Vehicles will now be more difficult to disable while mounted by a player.
  • Visual effects won't restart every time you mount and dismount a vehicle as long as the effect has finished.

World

  • Milk can be harvested by milking creatures.
  • You can examine a creature to find out what type of milk it has. If it has none, the description will say "None".

Chapter 3.1 "Smugglers and Scoundrels"
Publish Notes, September 28th

Profession: Bounty Hunter

  • Bounty Hunter Mission Terminals will no longer be intermittently blank.

Chapter 3.2 "Smugglers and Scoundrels"
Publish Notes, October 5th

Art

  • Trandoshan legs will no longer be reversed (knees on the back of the legs) when wearing just shorts.

GCW

  • Faction Recruiters: Fixed an issue where on occasion factional recruiters would incorrectly appear red.
  • GCW Bases: Due to issues with changes to the GCW and player bases, base turrets currently in the world will clean themselves up. New turrets created from deed will function properly.
  • GCW Bases: Players can no longer drop items in a player GCW base.
  • GCW Bases: You must now be in proximity of the kill to receive GCW credit for your group.
  • GCW Bases: Base turrets will properly attack enemy targets.
  • GCW Bases: Base turrets will now be attackable after a server restart.

Profession: Smuggler

  • Smuggler Expertise: Armor expertise values will be recalculated properly for expertise, if you are not wearing armor.
  • Smuggler Expertise: Underworld Faction gain/loss will now update range values for equipped weapons and armor values.
  • Smuggler Expertise: The Fake ID skill prerequisite has been changed from none to Fast Talk.
  • Smuggler Expertise: Smugglers now have a chance to get the Feeling Lucky buff from combat in addition to getting illicit goods.
  • Smuggler Expertise: Updated the descriptions for all buff cool-downs to be clearer.
  • Smuggler Expertise: Card Up Your Sleeve should now apply its double hit buff correctly.
  • Smuggler Expertise: The Expertise ability Bleed 2 should not show up as a level 70 ability as it is associated with the Gun Oil expertise.
  • Smuggler Expertise: The Expertise abilities Fast Talk and Sly Lie should not give buffs if there isn't a Smuggling system quest NPC around to use them on.
  • Smuggler Expertise: The Expertise ability Precision Strike had the wrong damage values (too high). This has been balanced with a faster cool-down (5 seconds instead of 7) and fixed the incorrect damage values that were allowing extremely high hits with the End of the Line Smuggler buff. Precision Strike and Fast Draw action costs were too high and have been lowered (were 1.2 times the damage and now are 1.1).
  • Smuggler Expertise: Call a Favor 1 and 2 should now allow looting of corpses if the Smuggler's called NPC did more damage to the target than the Smuggler that called them.
  • Smuggling System: Fences will now inform the player why they won't accept contraband when on a PvP mission with a minimum delivery time.
  • Smuggling System: Smuggler Missions can no longer be abandoned.
  • Smuggling System: Enemy patrols only attack smugglers who are on a mission.
  • Smuggling System: Smuggler: enemies will no longer aggro prior to completing a contraband check.
  • Smuggling System: Tier 2 smuggler missions will now correctly deduct faction when you fail them.
  • Smuggling System: The PvP front money requirement is now properly enforced in the conversation.

Space

  • If you die during PvP combat in space, you will respawn properly.

User Interface

  • The option to be able to only see one waypoint at a time is now set to false for new players. This will allow them to have more then one waypoint active when needed for quest objectives.
  • Ability error spam should now more accurately reflect the cause of the problem.
  • Fixed bug: At higher resolutions, the location display was not defaulting to the correct location.
  • Fixed bug: Clicking "Modify" in the "Friends List" tab of the Community screen would cause 2 spurious confirmation boxes to appear.
  • Fixed bug: Default location of DPS meter was on top of the menu button and the toolbar.
  • Fixed bug: DPS meter would sometimes show an erroneously value 8-10 seconds after combat has ended.
  • Fixed bug: If you attempted to change your key map in space after having visited the ground, or vice versa, you would crash to desktop.
  • Fixed bug: Radar and Coordinate Display default locations were not well integrated; they should appear next to each other when first turned on.

Vehicles

  • Players can no longer call the ITV in a private instance.

Chapter 3.3 "Smugglers and Scoundrels"
Publish Notes, October 12th

Avatar

  • Fixed an issue with animation and player movement while holding a two-handed weapon.
  • Fixed bug: During character creation, there were some minor camera issues involving zooming and rotating your character.

Combat

  • The amount of damage received before damage is blocked should now be displayed correctly in the combat spam.
  • Heavy Weapons: Changed the damage type on the AK-Prime rocket launcher from energy to kinetic.
  • The Fragmentation Grenade reward from certain RFS missions will now properly cause damage when used.
  • Weapons that were erroneously created with "blast" as a damage type will correct themselves.
  • Fixed some issues where NPCs and creatures in interiors, like the Death Watch Bunker, would become aggressive to the player when they are nowhere near the player.

Galactic Civil War

  • Restuss: There should no longer be multiple occurrences of a set of reinforcements in Restuss.
  • Restuss: Increased the time between reinforcement drops in the Restuss battlefield region.
  • Restuss: Reinforcements that return to their drop location will no longer be standing on top of each other.
  • Restuss: The events for the quest "Secure Restuss" and "Total War" will complete in three minutes instead of five.
  • Restuss: NPCs spawned during the event for the quests "Secure Restuss" and "Total War" will no longer stand on top of each other.
  • Restuss: The Rebel Reward Officer will now offer the CM 'Dead Bolt' Pistol, just like his Imperial counterpart.
  • There is no longer a limit on the amount of rank progress that can be achieved each week. When the rank update occurs, every GCW point earned during the week will have some contribution to rank progress.
  • Factional HQs: In the override terminal puzzle, DNA markers that have been matched are now grayed-out to confirm that they have already been matched.
  • Factional HQs: The text for the override terminal puzzle has been changed so that it was more consistent and easier to understand.
  • Factional HQs: Each factional headquarters now has a minefield automatically associated with it. You can purchase mines from your factional recruiter that can be donated to the factional headquarters that will be placed in the minefield.
  • Factional HQs: Certain Factional HQs should no longer allow you to donate too many turret deeds.
  • Factional HQs: Mine Disarm Kits can now be purchased from Factional Recruiters.  To disarm a mine, you must be within range of an enemy minefield and then use the kit.
  • Objective terminals in factional headquarters will need to be defeated again after a base shutdown is successfully aborted.
  • The "Progress to Next Rank" indicator on the GCW page now displays the progress number to a two decimal place accuracy.
  • Traps will now be available at Private (Rank 1).
  • Space: Players will no longer gain GCW points for dueling in space.
  • Bases: Providing explicit directions on how to solve the medical puzzle in faction HQs.

Items

  • The holo-chess table will no longer display the use option on the radial menu.
  • The streetlamp made from the looted schematic can now be properly placed as a city decoration.
  • Treated Protective Coveralls will now provide protection versus the Sarlacc's poison.
  • Paintings and other furniture items did not have a radial menu option for "Pick Up" in situations where that option should have been available. For example, while looting or when retrieving them from a safety deposit box.
  • The 6 sided dice will now correctly use the 6 sided dice appearance.

Pets and Droids

  • Creature: Cu-Pas now no longer make the screen shake violently when they die.
  • Bug Fix: Using the "Feed Pet" option will no longer cause the pet to stand in one place forever.

Player Associations

  • Fixed an issue that can sometime cause the PA window to display a "null" PA leader.

Player Cities

  • Fixed an issue where mayors would need zoning rights to have a structure transferred to them. The Mayor doesn't need zoning rights, as they are the mayor.

Professions Jedi

  • Elder Jedi Robes will now accurately reflect 245 constitution, instead of splitting the constitution bonuses between the robe and a buff the robes gives.
  • Jedi stances now require one key press to toggle to a different stance instead of two.

Profession: Officer

  • Officer Expertise: As a convenience to Officers choosing the Reinforcements ability, they will also receive Attack Order and Fall In commands. These can be used to tell active faction pets to attack or follow without having to use spatial chat commands or /tellpet commands. You can still use spatial chat, /tellpet commands, and macros to command your pets as you did before if you prefer.
  • Officer Expertise: Corrected an issue that would allow different ranks of the same Officer buff to stack.
  • Officer: New sounds have been added for the following abilities: Charge Crippling, Vortex, Focus Fire, Last Words, Scatter, Superior Firepower and Tactics.

Profession: Smuggler

  • Smuggler Expertise: Information for the abilities Feeling Lucky, Card Up Your Sleeve, Sly Lie, Fast Talk, Wretched Fate, Poor Prospect , Hidden Padding, Lined Pockets, Meager Fortune, Fake ID, Half Truth, Underworld Boss, and Innocent Cargo should be described more clearly.
  • Smuggler Expertise: Added a proc description to the combat logs for Feeling Lucky.
  • Smuggler Expertise: The ability Card Up Your Sleeve should now apply its double-hit buff.
  • Smuggler Expertise: Dirty Tricks can now be used when a smuggler is using a rifle or a carbine.
  • Smuggler Expertise: The abilities Lucky Break and Double Hit now display in your combat log.
  • Smuggler Expertise: Hammer Fanning, Double Deal, and One-Two Pummel should all show up as "a second attack" in the combat log.
  • Smuggler Expertise: Smugglers now have a chance to get the Feeling Lucky buff from combat in addition to getting Illicit Goods.
  • Smuggler Expertise: The Bleed 2 ability should not show up as a level 70 ability as it is associated with the Gun Oil ability.
  • New sounds have been added for the following abilities: Bad Odds, Break the Deal, End of the Line, False Hope, Fast Talk, Inside Information, Narrow Escape, Off the Cuff, Sly Lie, and Spot a Sucker.

Profession: Spy

  • Spy Profession Quest: Corporate Espionage: Lengthened the amount of time before Jubai Latelli re-appears.
  • Spy Profession Quest: The quest object in "Corporate Espionage" is now labeled as "a datapad," as described in the quest journal.

Profession: Trader

  • The Issued Trader Backpack granted as a trader levels-up will now grant a bonus to assembly instead of agility.
  • You can survey on mounts (both pets and vehicles)

Quests

  • Legacy Quests: Borvo's Guards will no longer have the converse option if they are attackable.
  • Legacy Quests: White Thranta Shipping Out: Durr Roddick's datapad no longer requires the use of the radial menu to complete its quest step.
  • Legacy Quests: Naboo: There are now bars to the room in which Karl Eckener is being held.
  • Zeelius Kraymunder's first quest target is now a hermit spider as mentioned in his conversation.
  • Fixed an issue where Vhaunda, at the Singing Mountain Stronghold, would not give her quest.
  • Gendra no longer tells you to go talk to Trehla if you already have the quest that sends you to talk to Trehla.
  • All of Trehla quests that are no longer granted by Trehla can now be abandoned.
  • Serissu no longer grants the third training quest again after you already have it.
  • Rage of the Wookiees: Treun Lorn no longer repeats his dialogue after getting the required crystal from the player.
  • Content: Death Watch Bunker: DE-10 Blaster Pistol Barrels are dropping once again.
  • Corellian Corvette: Loot boxes on the Corellian Corvettes can only be opened by combat classes. This is to prevent those loot boxes from being accessed without risk.
  • Rage of the Wookiees: "The Big Cover-Up" quest can now be completed by clicking on the rodian corpses.
  • Rage of the Wookiees: "Treat for the Trandoshans" quest now has a reduced xp reward because it is repeatable.
  • Rage of the Wookiees: The "Curing the Great Tree" quest on Kashyyyk now lists the correct rewards.
  • Rage of the Wookiees: The item reward for "The Sayormi" quest and the "Curing the Great Tree" quest will now show in the quest window.
  • Rage of the Wookiees: The locked container for the "Missing Researchers" quest on Kashyyyk can now be clicked without having to open the radial menu in order to complete the quest task.
  • Rage of the Wookiees: "The Sayormi" quest on Kashyyyk now lists the correct quest rewards.
  • Rage of the Wookiees: To complete the "Urnsor's Infestation" quest on Kashyyyk, you are now told to return to Chief Kallaarac.
  • Rage of the Wookiees: Reduced Harwakokok's size on the Avatar Platform.
  • Trials of Obi-Wan: The Lava Flea Hunt document can simply be clicked on to complete the quest, instead of requiring the use of the radial menu.
  • The waypoint for the 'Treasure location' will now be removed after the player has completed the Scythe Blade Quest's treasure map.
  • The Rebels needed to complete the quest "Operation Lumberjack" have been spotted in the patrols of Nashal.
  • The shipwrights waiting on a shipment from Ral Mundi now acknowledge that the shipment has been found after the player completes the quest.

Space

  • Players will no longer straddle the pilot seat in the Y- mining ship.
  • Fixed an issue with Default Appearance boxes appearing when you equipped an Ion Cannon in the second slot of your Greivous Star Fighter.
  • Kessel should no longer be over-spawning ships. When the battle is over in Deep Space and a new winner is declared, Kessel will clear most of the ships. The ships essential for quests should remain and repopulate with the new phase's ships.
  • The Elite KDE Engine will now be visible when loaded on ships.
  • The Imperial Droid Command "Weapon Tuning Two" should now function properly.
  • Unloading cargo from a ship's cargo hold now displays a message.
  • Duty Missions: Hakasha Sireen's Duty Mission: Destroy B-wing Prototypes now spawns the correct ships.

User Interface

  • Bazaar: There was no cybernetics category on the search filter for vendors and the bazaar. This category has been added.
  • Camera: You can now rotate the camera all the way around your ship in space when you have it unlocked.
  • Character Sheet: When viewing another player's Character Sheet, hitting the 'Alt' key will toggle the sheet on and off. To bring up your own Character Sheet while viewing another player's, hit 'C' or 'Alt' once to turn off the current sheet and 'C' again to bring up yours.
  • Combat: Added an option to have creature names and radar symbols blink when they are in combat with the player. Turn on "Creature Names and Radar Symbols Blink when in Combat" in the user interface options to enable this feature.
  • Combat: Experience point reward flytext will now fly over the mob giving the XP rather than always over the character.
  • Controls: Hitting the tilde key (or whatever key you have bound to opening the radial menu), will now open the radial menu on an object inside an inventory or other container -- if you have no world object selected.
  • Cybernetic Arm: The Cyborg Critical Strike icon has been changed from the Bounty Check icon to a crosshair.
  • Keymap: The "Star Wars Galaxies Modern" keymap has been added. Notable settings include:
    • The right mouse button selects an intended target and opens radial menus. 
    • The left mouse button still uses primary attacks or default actions. 
    • The tilde (~) key now initiates auto-firing. 
    • You will walk/run if you hold down both mouse buttons.
    • Secondary abilities will fire immediately if you select them from the toolbar.
  • Radar: Left clicking a dot in the radar sets it as the intended target.
  • Radar: The intended target now shows up as a green bracket around the dot in the radar display.
  • In the Officer Profession screen, Officer phase 3 is now referred to as Commander while phase 4 is referred to as the higher rank, Captain.
  • Toolbar: The toolbar will now indicate if a target is out-of-range for an attack. This will be indicated by a red circle with an "X" on it displayed on the toolbar slot.
  • Toolbar: Added UI actions for the top row of buttons on the toolbar (Bank 2) called toolbarBank2Slot00 through toolbarBank2Slot11.
  • Targeting: ESC will now drop the intended target (outlined in a green box), but not the look at target (indicated by a blue box). This fixes some issues with losing track of you target unexpectedly.
  • Fixes Bug: Clicking on the Space tab in the Professions screen, and then clicking on the Politician tab, would cause a mix of Space and Politician art to appear and make the Politician tab unusable.
  • Fixes Bug: 'Describe functionality' in the pop-up menu when right-clicking on hotbar items was broken.
  • Fixes Bug: Fixed an instance in which the toolbar would become "frozen" or unresponsive to special attacks.
  • Fixes Bug: If there were too many items to list in the Rewards section of the Profession screen, there would be no scrollbar to indicate that there were more items.
  • Fixes Bug: If you created a macro with an old-style icon, it would be removed from your toolbar the next time you logged in.
  • Fixes Bug: If your current selected title was one you received from a badge, opening the Character tab of the Community window would result in the drop-down displaying "No Badge," at which point you could not clear your title until you selected a new title in the interim.
  • Fixes Bug: Layout on the alarm tab of the options screen would hide the "Add Alarm" button, causing confusion.
  • Fixes Bug: Resolved some minor graphical issues with the target HAM bar.
  • Fixes Bug: Occasionally, usually after use of the "Change View" button, datapad tabs would lose all their contents and show a blank page.
  • Fixes Bug: On some computers, if a player had a weapon equipped, the weapon would render incorrectly on the inventory screen and/or the character sheet.
  • Fixes Bug: Right-clicking on an inventory item, when you had a radial menu up already, would not correctly move the brackets indicating which item was selected. As a result, the radial menu would sometimes appear to be for the incorrect item.
  • Fixes Bug: Scroll bars would not appear when the examine text for an item was too long – in either the examine window or in the examine pane of the inventory window.
  • Fixes Bug: When scrolling the text in the examine pane of the inventory window, or in the examine window itself, the tier, no trade and unique descriptors would sometimes disappear.
  • Fixes Bug: The "Reset Defaults" button on the Chat Color tab of the Options menu did not work.
  • Fixes Bug: The "Show Signs" option under the "Misc" tab did not function properly.

Vehicles and Mounts

  • Players can no longer call the Instant Travel Vehicle in a private instance.
  • Added an error message that will be displayed if you try to use the Instant Travel Vehicle while mounted.
  • Visual effects for damage done to BARC Speeders, AB-1 and the Lars Family Vehicle will no display in the correct place.
  • Bug Fix: Vehicles that place Buff effects on a player will now be correctly removed if the player is ambushed during a smuggling mission.
  • Mounts: The store pet command is no longer available while you are mounted on a pet, you will have to dismount it first.
  • Vehicles will no longer stand vertically at the crater on Tatooine (Approx 411,-130,5496).

World

  • Rage of the Wookiees: Fixed a few Wookiees on Kashyyyk that had both the converse and attack as options at the same time.
  • Trials of Obi-Wan: Bosses in the Kubaza Beetle Cavern, Decrepit Droid Factory, Koseyet Mining Camp, Working Droid Factory and the Volcano Crater have had their erroneous loot lists removed (which is why those NPCs disappear so quickly).
  • Points of Interest: Pygmy Tortons of the Pygmy Torton Cave are now moving, making it a little more difficult to navigate around them.
  • The two cloning facilities in Theed are now differentiated from each other on the cloning list. They are now listed as "Northern Theed" and "Theed."
  • A flag banner floating in the sky on Dathomir has been removed.
  • The Naboo police officer is no longer spawning on top of an Imperial/Rebel officer in Theed.
  • Fixed an issue causing some NPCs in Theed to appear on top of each other.
  • Vaik'anna Silverlight should no longer fall beneath the steps in Theed.
  • Vance Groten no longer checks his wrist while explaining that he loves working in Dee'ja Peak.

Chapter 3.4 "Smugglers and Scoundrels"
Publish Notes, October 14th

Player Cities

  • Player cities in the crater on Tatooine will no longer be sunken.

Chapter 3.5 "Smugglers and Scoundrels"
Publish Notes, October 18th

New Customer Service Interface  

  • Clicking the "Help" button will now access a consolidated web-based interface for tracking issues and searching the Knowledge Base.

Click here for more information on the Customer Service Interface.

Galactic Civil War

  • Increased respawn times for NPC's in the Talus factional bunkers.

Loot

  • The harvesting radial menu on creatures has been restored.  Anyone can now select to harvest meat, bone or hide from creature corpses.
  • Creatures will no longer randomly drop Bone, Meat or Hides.

Profession Counselor

  • Fixed an issue with the Profession Counselor (respec NPC) that would prevent you from being able to respec your character.

Profession: Smuggler

  • Fixed an issue that prevented turning in contraband to an NPC fence by double-clicking the NPC.

Profession: Officer

  • Sound will play for the Expertise ability Inspiration.

Quest

  • Prematurely ending the conversation with Kiki during the "Talk to Kiki" quest will no longer prevent you from receiving the next quest, "Finding a Weakness."
  • Legacy: When you complete the quest "Cover Your Tracks", your quest journal will be completed.
  • Trials of Obi-Wan: Lord Vartonis will award the Lava Skiff when you complete the quest.
  • Legacy: The mayor NPC on the "Tusken Infestation" quest will now complete the quest.
  • Legacy: The elevator in the Murmurs side quest, "Corporate Insecurities" will now access the lower level so the quest can be completed.  The Corporate Insecurities (Part 1) is given by NPC brogan standing at waypoint (-32, -4417).
  • Legacy: The quest "Valarian Haul" will now properly update and complete once you find all five of the pallets.

    If you have deleted the "Valarian Haul" quest you can now re-gain the quest by talking to Carh'la Bastra in Anchorhead, or Commander Barezz at the Imperial fort outside of Bestine.

Space

  • The YT-1300 rendezvous on quest given by NPC Arnecio Ulvaw'op (Rebel pilot trainer) should happen so you can complete the quest.

User Interface

  • GCW Rewards: The GCW rewards purchasing window will now remain open after buying flares or traps as it does after purchasing any of the other rewards.

World

  • If you try to use the /unstick command and the system cannot find a good location, you will be warped to Mos Eisley starport (/unstick will only work this way on the 10 core planets; not Kashyyyk or Mustafar).
  • Harvesting resources on Tansarii point station will produce the same kind of Tatooinian resource.

Chapter 3.6 "Smugglers and Scoundrels"
Publish Notes, October 25th

Combat

  • Unattackable targets can no longer be attacked.

Droids

  • Added the Auto Harvest feature to droids that are equipped with harvest modules.

Profession: Trader 

  • Engineering: The Creature Harvesting Module is once again available in the schematics group.

User Interface

  • Character Sheet: The Creature Harvesting skill modifier is now visible on the character sheet.

Chapter 3.7 "Smugglers and Scoundrels"
Publish Notes, October 31st

Note: The game will now utilize up to 2GB of ram. Systems with more then 1GB of memory should see performance improvements during long play sessions.

Galactic Civil War

  • Player Bases: Fixed an issue that was preventing new bases from being placed even if below the planetary cap.
  • Doubled value of destroying a player placed GCW base.
  • Increased planetary control value of some player placed GCW bases.
  • Doubled average PvP region GCW point grant and increased player activity factor.
  • Doubled daily PvP GCW point limit.
  • Decreased space PvE GCW point per tier value to 4 from 6.
  • Decreased value of an Elite faction NPC to 10 from 12.
  • You must now be on the attacker list to receive credit for a PvE kill.

Loot

  • DE-10 Pistol Barrels are now dropping with serial numbers once more. If you have one without a serial number, thus making it not usable in crafting the pistol, Customer Service can trade you a new one.

Quests

  • Clone Relics: Boba Fett's 5th and 6th quest can now be abandoned.
  • Clone Relics: Fixed Exploit with Boba Fett's quests.

Space

  • Credit for a space PvE or PvP kill will now be granted to the entire crew of a multi-player craft and not just the pilot.

User Interface

  • Bug Fix: If you examine the character sheet of another character, the guild name of the character being examined will be displayed at the top of the character sheet.
  • The guild title of the character being examined will not be displayed at the top of the character sheet.
  • If you examine the character sheet of your own character, both the guild name and guild title of your own character will be displayed at the top of the character sheet.

Chapter 3.8 "Smugglers and Scoundrels"
Publish Notes, November 8th

Galactic Civil War

  • There have been significant changes to the GCW points to Rank Progress formula.

The new formula uses diminishing returns from the start instead of at a pre-set limit. In a diminishing return formula, your first point is worth more than your last. Thus gaining 1000 GCW points in one week will yield less than 500 points in two consecutive weeks.

The Rank decay values for officers are consistent from week to week. The target GCW point values for each rank are in the following table. If you earn the target GCW points, you will suffer no decay. Any GCW points past these marks will be converted into progress. If you earn fewer than the target GCW points, you will suffer decay based on how many GCW points you are short of the target GCW points, up to a maximum of 40% rank loss.

7. 7500
8. 8200
9. 9000
10. 10200
11. 12000
12. 15000

Interface

  • You will no longer crash when dragging an item onto an invisible item in your inventory.
  • Clicking a factory without having a draft schematic ready will no longer result in non-stop system message spam.

Species

  • Rebel factional armor can be equipped by Wookiees and will not have an appearance.

Vehicles

  • Players will no longer loose their instant travel vehicles in the world due to them not despawning after being called.

Chapter 3.9 "Smugglers and Scoundrels"
Publish Notes, November 14th

  • This update is a maintenance update only.

"Chapter 2: The Talus Incident"
Publish Notes, August 1st

Major Features

Chapter 2 has a lot of exciting new features! Read this section to learn about:

  • New Quests: "The Talus Incident"
  • Our Chapter 2 gift to you
  • Auto-Aim Targeting
  • Jedi Expertise
  • Bounty Hunter Expertise
  • New PvP static Galactic Civil War bases
  • New Player Character appearances

"The Talus Incident": Chapter 2 brings us a new quest series building off of Chapter 1's exciting quest series, "The Corellian Captives".

As the Galactic Civil War boils over in the city of Restuss, CorSec Officer Dathnaeya Loessin can no longer stay out of the conflict! As the Imperials tighten their grip on the galaxy and the Rebellion grows in power, she must make a decision and join one side or the other!

Having been a great help in finding The Corellian Captives, she turns to you for answers! You must investigate military contractors and try to uncover the truth about the Empire and the Rebellion for CorSec! What path will you follow?

Chapter Gift: Our gift to you this chapter is a new type of short-duration, military grade buff that will heal your wounds in combat as you take damage. This gift can also be earned as a reward from the static Galactic Civil War bases that are also part of Chapter 2, so if you would like to earn more, you can by capturing an enemy base! For more information on Chapter Gifts, click here.

Auto-Aim Targeting: Take control over combat with Auto-Aim Targeting! Now you can lock on to any target to ensure you are engaging the enemy target you choose in the heat of battle. To access the new targeting options, open your keymap options and select the key bindings for "Toggle Safety" and "Set Intended Target."

Jedi Expertise: Give your character more depth with the new Expertise system. Starting at level 10, Jedi will earn Expertise points that can be spent on specialized Expertise abilities! This new feature allows you to develop a variety of different Light and Dark Jedi abilities for your character. As you continue to advance in levels, you will earn more points you can use to improve your existing skills and even earn a wide variety of new skills. High level Jedi will have the opportunity to allocate many Expertise points based on your level.

You can open your Expertise window in-game through the main game menu. Look for the menu item, "Expertise".

Bounty Hunter Expertise: Bounty Hunter Expertise is also coming your way in Chapter 2. First Strike, Defensive Tank, and Sustained Damage are all different ways that you can specialize your Bounty Hunter using the Expertise System. Starting at level 10, Bounty Hunters earn Expertise points that can be spent to make your Bounty Hunter unique and different from other Bounty Hunters. As you continue to advance in levels, you will earn more points you can use to improve your existing skills and even earn a wide variety of new skills. High level Bounty Hunters will also have the opportunity to allocate many Expertise points based on level.

You can open your Expertise window in-game through the main game menu. Look for the menu item, "Expertise".

Static Galactic Civil War Bases: Following the battle in Restuss, both Imperial and Rebel forces have intensified their efforts to oppose one another. Both sides have identified what they believe are strategic locations that are important to their operations. Across the Galactic Empire, familiar places like Talus, Naboo and Corellia are now the spot of heated conflict as both sides attempt to control them.

Click here to find out more about the exciting new Galactic Civil War Bases!

New Character Appearances: Humans, Zabrak, and Twi'leks get an appearance improvement in Chapter 2! These playable species have been upgraded so that your character's customized details take advantage of the latest visual technologies. Skin tones will look richer and more natural; body details will be more distinct and other details will be more striking. As new chapters for Star Wars Galaxies are published, more and more player races will get these new graphic enhancements.

Chapter 2 Publish Notes

Art

  • Humans, Zabrak, and Twi'leks have new Character Appearance enhancements.
  • Improved tractor beam visual effects.
  • Improved the firing animations for carbines.

Battle of Restuss

  • Increased the amount and frequency of Rebel and Imperial NPC patrols in Restuss.
  • Rebel and Imperial sensor array quests should now be giving Experience Point (XP) rewards on completion.
  • Commandos will no longer be able to destroy enemy antennas by taking a mission and then switching factions.

Combat

  • You should now be able to use special abilities involving grenades, mines, and the supply drop on surfaces above the ground.
  • Buffs from the Sith Holocron and the Shard of the Serpent are no longer on the same cool-down timer.

  • Special attacks now have tracking projectiles.

Death Watch Bunker

  • Re-breathers can now be worn with Wookiee Armor.

Galactic Civil War

  • Static Galactic Civil War Bases: Following the battle in Restuss, both Imperial and Rebel forces have intensified their efforts to oppose one another. Both sides have identified what they believe are strategic locations that are important to their operations. Across the Galactic Empire, familiar places like Talus, Naboo and Corellia are now the spot of heated conflict as both sides attempt to control them.

Click here to find out more about the exciting new Galactic Civil War Bases!

  • Recruiters can no longer be used to set negative faction to zero.

Heavy Weapons

  • Heavy Weapons have been changed so that you can activate special abilities just like normal weapons. However, the special abilities that were previously restricted during heavy weapon usage are still restricted.

Items

  • You will no longer be able to bio-link an item that you cannot equip because your character has species restrictions.

Junk Dealers

  • Transport Skiffs can no longer be sold to Junk Vendors.
  • Lava Skiffs can no longer be sold to Junk Vendors.

Mounts

  • You can now only have one mount out at a time.
  • If you had a pet that knew the attack commands before Publish 25, they will no longer respond to that command. Please note that this will changed in an upcoming publish so that only Mounts are affected.

Player Cities

  • If a player city has Zoning rights enabled, you can no longer transfer a structure without getting zoning rights from the Mayor or member of the militia.

Profession: Bounty Hunter

  • Added Bounty Hunter Profession Expertise. You can open your Expertise window in-game through the main game menu. Look for the menu item, "Expertise".
  • PvP Bounty Missions: Missions for off-planet missions will be given to players before giving missions for your current planet. If there are no off-planet missions, it will offer same-planet missions that are far away. If there are no missions far away from your current location, it will randomly assign you a PvP mission.
  • SpyNet Operatives have gone under-ground; it has become too dangerous for them to be caught out in the cities alone. Because of this, Bounty Hunters will no longer have to find a SpyNet Operative. SpyNet Operatives will now contact Bounty Hunters via comlink.

When the SpyNet Operative contacts you, they will give you either the location of your mark, the planet and the bio-signature of the mark or just the bio-signature depending on your level.

•  Tier 1: The operative will give the more trusted and skilled Bounty Hunters a waypoint to the location of their mark.

•  Tier 2: The operative will give you the Bio Signature, followed by a second communication informing Bounty Hunters which planet to start their hunt.

•  Tier 3: The operative will transmit only a Bio Signature to Bounty Hunters.

For anyone who is currently on a Bounty Hunter mission and hasn't talked to a SpyNet Operative yet, you will receive a com-link message shortly after logging in.

Profession: Entertainer

  • The /stopDance command will no longer stop music. (Use the /stopMusic command).

Profession: Jedi

  • Added Jedi Profession Expertise. You can open your Expertise window in-game through the main game menu. Look for the menu item, "Expertise".
  • The Force Cloak special ability will now snare the Jedi and allow them to move hidden for 25 seconds.
  • The Force Cloak cool-down timer has been increased.

Profession: Medic

  • The Medic's Trauger Gas Canister special abilities should now work properly.

  • The Bacta Haze description now displays the correct level.

  • The Target Anatomy description now displays the correct level.

Profession: Smuggler

  • The Camouflage Ally special ability will now hide your ally for 15 seconds and allow them to move.

Profession: Spy

  • A Spy's steal ability will now work properly both in and out of combat.
  • The Smoke Grenade line of special abilities will now root the user in place for the duration of the ability. This can be cancelled by activating a stealth skill, entering combat, etc.
  • The Spy's Smoke Grenade line of special abilities can now be used when moving. When you activate the ability, you will then be rooted in place for the duration of the ability as noted above.
  • Spies will now throw a grenade instead of their weapon when using the Flash Bang grenade ability.

Profession: Trader

  • Crafting stations that have been in packed-up houses should now work correctly when un-packed.

Quests

  • New Legacy Quests: Chapter 2 has new Legacy quests for level 41-43 and a new quest for level 18.

Level 18 Legacy Quest: Wald's Woes

To start this quest, visit Wald in Watto's shop on Tatooine.

Level 41 Legacy Quest Arc: Crisis of Allegiance (Dearic, Talus)

Level 42 Legacy Quest Arc: Genetic Potential (Nashal, Talus)

Level 43 Legacy Quest Arc: Deifying Decisions (Dearic, Talus)

    You will begin these quests as part of the Legacy quest story arcs.

  • Classic: Bestine Elections: The Merchants that spawn when Sean wins the Bestine election will no longer have code strings as a title.
  • Jabba's Palace Theme Park: Porcellus: The number of creatures you have to kill to complete this quest has been reduced.
  • Legacy: Bluffing CorSec and Borvo's Guard - A Trip to Corellia: If you finished the "Bluffing CorSec" quest given by the CorSec Captain and then deleted the "Borvo's Guard – A trip to Corellia" quest before speaking with the guard on Naboo that gave the quest, you can go back to the Naboo guard to get the quest again. When you complete this quest task, you can go back to the CorSec Captain and he will update your quest journal and send you to the next quest.
  • Legacy: Catch the Escaped Murderer: If you stopped the quest conversation with Pooja before it was complete, she will now give you the quest waypoint anyway.
  • Legacy: Doing Darkwalker Deeds: The description for this quest now has a description for the final task.
  • Legacy: Gendra's Speeder: Traders who respec'd their profession to Entertainer, and Entertainers who respec'd their profession to Trader will now get the correct quests from Gendra and can continue the Legacy quest series.
  • Legacy: Kick to Naboo: If you have this quest from Watto, if it is still active in your quest journal, and you have started/completed the Naboo Legacy quest series, then these quests will automatically be completed when you log in.
  • Legacy: Rescue Karl Heckener: Fixed an issue preventing you from getting the 'use' option on the Theed Crest reward from Hugo Eckner. 
  • Legacy: Search for Shipment Orders: This quest can now be completed.
  • Nym's Theme Park: The droid, computer terminals, gas filters, and grenade case quest items no longer have to be opened. Now you only need to click on them for the quest update. 
  • Rage of the Wookiees: Clone Relics - Working for Boba Fett Phase V: Droid NPCs should be more easily spotted.
  • Rage of the Wookiees: The Road to Exemplar - The Final Battle II: If you failed this quest on your first attempt, Sertild will now re-grant the quest.
  • Tansarii Point Station: Tarand Crowe's s smuggling quest from will now correctly update in your quest journal if you launch from Gamma Station instead of Tansarii Point Station. 
  • Trials of Obi-Wan: Fate of the Galaxy Pt. II: This quest can no longer be abandoned. This is to prevent problems caused by abandoning the quest.
  • There were three quests that were not working properly because of the Secrets of Syren quest series. If any of your active quests are Find Trehla, The Minstyngar's Horn, or The Census, then the quest will be restarted. If you have a Syren quest that is still active, it will be abandoned upon logging in.
  • There are many quests in the game that involve NPCs that use quest dialogue to "converse" with you, and they are also attackable.  These NPCs can no longer be killed which would prevent you from being able to complete these quests.

Space

  • Space Mining resources can no longer be lost by attempting to unload them from your cargo hold while also having a full inventory.
  • When viewing the contents of your cargo hold, you should no longer see code strings.
  • Use of /unstick commands has been disabled on the Avatar Platform.
  • Female Pilots will now correctly get the medal for finishing the Imperial space quest line.
  • Master Pilot missions that had code strings as descriptions will now be correctly displayed display as Kessel.

User Interface

  • Character Sheet: All weapons that modify character attributes should now turn the affected stat description green on your character sheet.
  • Chat: Fading now works correctly for the chat window when on the ground.
  • Datapad: The Droid Battery Life display now updates properly in the data-pad.
  • Descriptions: Unique items will be properly displayed as "unique items" in the Examine and inventory windows.
  • Descriptions: The description "No Trade" now fits properly when an examine window is scrolled upwards.
  • Descriptions: The starter Carbine now shows the correct weapon range when examined.
  • Descriptions: The Master Bio Engineer badge will no longer show in the list of "Badges not acquired yet."
  • Group Window: When in a group, the group UI is now slightly smaller.
  • Help: Clicking the "Help" button now accesses our consolidated web-based interface for tracking issues and searching the Knowledge Base.
  • Options: The Keymap window is now embedded in the options screen.
  • Radial Menus: If you call a Radial Menu up for an NPC or object and the mouse cursor isn't near the NPC or object the menu will appear centered on an object's center point.
  • Radial Menus: The radial menu can now be called for the Creature Recycler.

  • Targeting: Auto-Aim Targeting feature has been added to the game.
  • Waypoints: Waypoints will always be created at your current position when you use /waypoint command.

Vehicles

  • Jetpacks are now less likely to get stuck in small arches.

World

  • When you click on Signs and Billboards, they will now display a window you can read. To see an example, try clicking on the big sign in front of the starports.
  • Creatures in the Mutant Bark Mite cave, Borgle cave, and Kahmurra Biogenic Research station are less likely to appear right on top of each other.
  • Most elevator buttons have been changed so that you only have to click on them to go up and/or down. If there are multiple floors and you can go either up or down, you will find two different buttons in these elevators.
  • Loot percentages on Tansarii Point Station have been reduced.
  • The Pirate Captain in the Droid Cave on Lok can once again be killed.

Chapter 2.1: "The Talus Incident"
Publish Notes, August 4th

Combat

  • /expertise can no longer be used as a slash command.

Chapter 2.2: "The Talus Incident"
Publish Notes, August 8th

Art

  • Legacy: Genetic Potential: The visual appearance for the boss spiders on this quest weren't being displayed properly on some video cards. Now they should appear correctly and be scarier than ever.

Battle of Restuss

  • Players will no longer be able to use the /unstick command in the Restuss cloning facility.

Combat

  • Pets and Vehicles will automatically store themselves if they become disabled in combat (vehicles store immediately and pets will store after 2 minutes).

Galactic Civil War

  • To find out when the next reward phase for the GCW bases will happen, check with the Logistics Officers. 'Converse' with them and they will have a dialogue option to find out when the next shipment of supplies will be arriving.

Profession: Bounty Hunter

  • The Razor Net special ability will no longer automatically restart itself at its maximum duration each time the bleed DoT is applied.
  • Expertise: Return Fire: When an NPC or creature takes damage from this attack, only one set of fly text will be displayed.
  • Expertise: Shield Particle Effect: All players should now see the same visual effect for this ability.
  • Expertise: Sniper Shot: Firing while crawling should no longer cause your character to stand briefly while firing.
  • Expertise: Swift Ambush: The description for this ability will now be displayed in full seconds.

Profession: Jedi

  • The Military Pain Numbing Powder A combat buff should now properly affect your character attributes while your robes are equipped.

Quests

  • Legacy: Gendra's Speeder: Gendra will no longer be duped into providing players with unlimited speeders.
  • Legacy: Genocide: When you click on the directory terminal in the quest, you will no longer receive a barrage of com-link messages.
  • Legacy: Crisis of Allegiance: An onscreen waypoint display has been added for Capt. Quellium's office.
  • Legacy: Evolution: The datapads should be a little less difficult to find.
  • Legacy: Grim Discovery: The datapads should be a little less difficult to find.
  • Legacy: Imperial Prisoner Escort: Enemy NPCs on this quest will appear more often.
  • Legacy: Rescue Operation: The 'Scientific Journal' that you need to click on for this quest can now be found.
  • Legacy: Rescue Operation: The datapads should be a little less difficult to find.
  • Legacy: Talus: Grim Discovery: This quest is no longer a repeatable quest since it was intended to have an end.
  • Legacy: Tracking the Crew: The datapads should be a little less difficult to find.
  • Rage of the Wookiees: Destroy the Crazy Wookiees: Sera Jossi's quest has a new description in the quest journal that should better explain which Rabid Wookiees you should be attempting to kill to complete the quest.

Profession: Politician

  • If a player has one character on their account that is a Master Politician, all newly created characters will no longer automatically receive the profession.

Space

  • Space Zone Map: Hyperspace Points: Hyperspace points now match their descriptions.

User Interface

  • Trials of Obi-Wan: Mustafarian weapons should properly display their weapon stats.

Chapter 2.3: "The Talus Incident"
Publish Notes, August 16th

Battle of Restuss

  • Fewer troops should be appearing in Restuss.
  • Dye kits can be used to color Rebel and Imperial Crusader armor.

Chat

  • Faction chat channels have been added to the game (Note that chat channels are not chat tabs).

How to Join a Faction Channel

1. Put your cursor over a chat tab, right-click and select Join Channel.

2. When the Join Channel window opens, double click on the name of the galaxy.

3. In the list of available channels, select Imperial or Rebel.

4. Click Join, then click Done.

How to add a Tab to your Chat window

1. Put your cursor over a chat tab, right-click and select Add Tab.

2. Put your cursor over the chat tab you just created (named None), then select Modify Tab.

3. In the Modify Tab window, look for the channel you want to add as a tab (ex. Rebel / Imperial).

4. Select the channel you want to add, and then click the double arrow on the right hand side of the channel list.

5. Click Done.

Please Note: These chat channels are not "secure channels"; any character, regardless of factional affiliation, can join these channels.

Cloning

  • If you die inside of a building or structure, you should now have the correct cloning options to clone at player city and faction aligned cloning centers on the menu.

Combat

  • Melee-only procedural damage effects (proc effects) will work properly.
  • Grenades should now be using the correct weapon range.
  • You can now throw grenades from your inventory by using the "Throw" command on the grenade.
  • The visual effects for most abilities should now work from rooftops or other elevated surfaces (such as the Ryatt trail).
  • DoT damage (Damage-over-Time) in PvP combat should properly clear after a duel is over. The duel should be complete and you should not be attackable by a non-faction member after you clone.
  • Procedural damage effects (proc effects) effects will now properly display the fly-text of the name of the special attack over the player who is attacking.
  • The All purpose lubricating spray buff now modifies both Precision and Strength, just as the description says.
  • Using DoT attacks (Damage-over-Time) should now reward you with full experience point (XP) rewards.
  • Characters will no longer look in a random direction when leaving combat.
  • The first combat attack should now always animate.
  • Guns should point at the proper targets in Auto-Aim mode.
  • Visual Effects for finishing moves will now be displayed.  For example, finishing off an enemy with Force Lightning will actually show Force Lightning.
  • Your look-at target should reset each time you shoot at something in the manual aiming mode.
  • The Frag Storm Heavy Shotgun will now target and fire on enemies up to 64 meters away.
  • Players may not /duel NPCs and creatures to affect their combat rating.
  • NPCs should buff themselves less often.

Galactic Civil War

  • Static GCW Bases: Some of the Imperial spawns at the Weapon Development Facility on Naboo now have orders to march instead of just standing in place.
  • Static GCW Bases: Rally banners should only affect players of the appropriate faction when they are activated.

Instant Travel Vehicle

  • You can no longer call an Instant Travel Vehicle while in combat.

Items

  • You should be able to wear the Black Sun necklace.
  • Players should now be able to sit in some Mustafarian Chairs.
  • Wookiee "Simple Waist Wraps" should now be customizable.
  • You can no longer Bio-Link weapons that you aren't certified for.
  • New "Light Weight military packs" will have the correct stat modifiers.
  • New "Personal Shield Generators" will have the correct stat modifiers.
  • Removing a Vehicle Repair Kit from a Factory Crate will reduce the total remaining amount by one instead of two.
  • Mustafar Throw Pillows should be craftable.
  • The picture printer correctly describes that it only takes three components to make a picture instead of five.
  • Ruby Bliel buffs should now buff you for the full duration.
  • The X-Wing hologram reward now rotates when placed.

Mounts and Pets

  • All pets that are not mounts should be able to attack.
  • You cannot call pets on the Avatar Platform's landing platform.
  • If you try to call pets that are too high of a level or are aggressive (and not a mount), the correct system message will display.
  • Mounts that were Bio-Engineered, should be callable now. Due to the highly customizable nature of Bio-Engineered mounts, some additional issues may arise.
  • You can no longer call mounts in a private instance (vehicles are included in this change).

Player Cities

  • Characters must now be at least seven days old to vote in city elections.
  • Fixed an issue where you could not grant zoning rights inside a City Hall or other structure.
  • Clone droids will now be available in player city cloning facilities.
  • Player city shuttle ports will now retain the proper travel tax set by the Mayor through server restarts.

Player Event Perks

  • The Jukebox should correctly play the Imperial March.

Player Houses

  • If one player has multiple characters that declare residency in the same house, and one of the characters destroys the house, the second character should not have a problem declaring residency again.

Profession: Bounty Hunter

  • Expertise: The Expertise abilities Shields, Return Fire, Power Assisted Sprint, and Duelist Stance are no longer restricted when using a Heavy Weapon.

Profession: Entertainer

  • You should no longer get a message about un-equipping your current instrument when you are trying to play an instrument from too far away.
  • The Nalargon now can be used in the Kashyyyk cantina.
  • Added an additional 30 minutes to all Inspiration Buffs.
  • The command /DenyService should work correctly when trying to watch an entertainer to cure cloning sickness.
  • Musicians should now get credit for performing two flourishes per performance heartbeat regardless of the song's duration.

Profession: Jedi

  • Expertise: The description for the ability "Lethargy" correctly describes that the length of time has been extended for de-buffs and not removing a target's hate over time.
  • Expertise: The description for the ability "Lethargy" correctly reads, "The duration of the Mind Trick and Cloud Mind abilities is increased by two seconds for every point spent."
  • Expertise: The fly-text for Force Clarity procedural damage effects (proc effects) is now "Force Clarity Second Strike!"
  • Expertise: The description for Remorseless Nature now correctly describes that the ability modifies "Stamina" instead of "Action".
  • Expertise: The mouse-over descriptions for Force Choke 2: Grapple now correctly reads Force Choke 2: Grasp.
  • Force Run now has the correct visual effect.
  • Using Force Run will not be allowed when using Force Cloak.
  • Improved the Force Cloak visual effect and added a sound effect.
  • Force Choke and Force Maelstrom will not cause you to swing a lightsaber at the end of the attack.
  • Sense Danger now has an icon.

Profession: Officer

  • The level 21 profession quest now has a quest reward and an experience point (XP) reward.
  • Officers should no longer fire a blaster when using the Orbital Strike and Thermal Bomb special abilities.
  • When using the special ability Supply Drop, only the officer and his group members may remove objects from the crate.

Profession: Trader

  • Domestics Traders should now be able to use all four color palettes associated with the Reinforced Pullover.
  • Changed the Pyollian Cake description to make it clear that the effect of the buff only lasts while crafting a single item.
  • If you respec to a Trader profession, you will now be granted a Crafting Tool.
  • Ishi Tib vendors can no longer be equipped with a hat as it would cause their head to disappear.

Quests

  • Hero of Tatooine: The Pirate and Wild Bladeback Boar can now be found on Tatooine again.
  • Legacy: Disappearances: Judgment: This quest now offers a Stimpack B as a reward instead of the bactapack.
  • Legacy: Disappearances: Waypoints for this quest will be appearing at better locations during the quest.
  • Legacy: Bluffing Corsec - Borvo's Guard - A Trip to Corellia: The quest journal entry is now displayed correctly.
  • Legacy: Borvo's Guard: You should now be able to complete this quest if you stopped the quest conversation before finishing the entire conversation.
  • Legacy: Darklighter Cache: If you fail this mission, your waypoints should clear and you will have to restart the quest challenge.
  • Legacy: Enough: This quest is no longer repeatable.
  • Nym's Themepark: Droideka in research facility will now actually die when they run out of health.
  • Rage of the Wookiees: Help the Imprisoned Geonosian, Phase III: Players must go inside the Geonosian Bio Lab to retrieve the DNA.
  • Rage of the Wookiees: Clone War Relics: Once you escort the AT-ST to safety, you should not get a repeating system message.
  • Rage of the Wookiees: Clone War Relics - Working for Boba Fett, Phase I: The NPC Kkrax is now present and you should be able to complete the quest.
  • Rage of the Wookiees: Rescue the Slavers: When running the quest "Rescue the Slavers" on Kashyyyk, the Trandoshans will once again help you fight the Wookiees.
  • Rebel Theme Park: Quest NPCs for the Rebel Theme Park that have quest conversations are now invulnerable. This is to eliminate the possibility of killing an NPC that you need to talk to complete the quest.
  • Tansarii Point Station: Laetin will no longer continue to give quests to go to Aleas, even after you have started on Aleas' quests.
  • Tansarii Point Station: Sgt. Snopel will now let you know that Traders can craft more grenades for you.
  • Trials of Obi-Wan: The durability of the Class 3 Radio Active Material in the Doombringer event has been increased.
  • Trials of Obi-Wan: Old Republic Research Facility: The default radial menu option on the Power Access Terminal is now "Activate Power".
  • Warren: You should no longer find more than one Turret Sequence, Core Rod, Inquisitor Letter, Master Security Key, or Love Letter while playing through the Warren.
  • Many quests in SWG that send you to pick up and deliver an item should work properly, even if the item overloads your inventory. Please note: If you have an overloaded inventory, you won't be able to move.
  • Weapons from the Darklighter Cache reward are now level 14 instead of level 16.
  • Melios Puri the Bestine Medical Center should now give a reward for his third quest.
  • The quest journal now correctly states the amount of experience received for completing the Gendra entertainer quests.
  • The Imperial Colonel near the Bestine starport will no longer grant missions to players who are Rebel Special Forces.

Space

  • Imperial Storm Squadron: The quest to Inspect Advanced Recon Freighter in the Endor system now directs you to target the correct ship in your quest journal.
  • The Master Pilot missions to destroy the Corellian Corvette can now be completed only in the Kessel system.
  • The Star Ravager and the Radiant Anthem Corellian Corvette convoy groups in Kessel Space will now appear normally after an engagement. Sometimes, the Radiant Anthem Corellian Corvette may even appear if some of the ships from the previous convoy survived.
  • The YT-2400 cockpit should remain visible when jumping to hyperspace.
  • Components for the YT-2400 will now take damage, trigger alarms and can be repaired.
  • Objects can now be moved up and down in the YT-2400.
  • Added a Ship Permissions terminal to the YT-2400.
  • If you finished all of Black Epsilon Space quests and didn't see that the next quest task is to go to Theed Palace to the Imperial Admiral, you can talk to the Insurgent again and he will mention it to you.
  • The Starship Texture Kit correctly describes that Imperial ships and the YT-2400 have customization options available.
  • All booster and engine sounds should work properly when installed.
  • Weapon components looted in Kessel should work properly.
  • Players can no longer /duel in space, in a multiplayer ship. (Ship duels are not affected).

User Interface

  • Camera: Added a toggle to turn off the Shoulder Offset camera view. Using this option will move the camera directly behind your avatar. You can toggle this option by opening your Options menu (Press O), press the button on the left that says, Controls, and there will be a checkbox at the bottom of the Controls menu (be sure to scroll all the way down).
  • Character Sheet: Expertise skill modifiers for Jedi and Bounty Hunters have been alphabetically ordered so you can more easily read your character's attributes.
  • Character Sheet: The skill modifier tooltips should now display properly.
  • Character Sheet: All weapons that modify character stats will now make that ability value green on your Character Sheet.
  • Community Window: After becoming a Master Officer, only one "Master Officer" title will be listed.
  • Community Window: The Community Search feature should work properly when searching by a specific profession.
  • Expertise: Action costs when using Profession Expertise abilities will now be displayed and calculated properly.
  • Inventory: The ability to sort your inventory has been added to the game.

    To accommodate the new feature that allows you to sort your inventory, the following changes had to be made:

    • The small paper-doll item view in the details window has been removed.

    • The "Up button" window has been removed.

    • Opening new containers now opens a brand new window.

    • The Details Window has been condensed to allow more space for icons.

    • You can now drag-and-drop items onto the examine portion of the window to add items to a container.

    • The "Change View" option has been removed from the inventory and datapad windows.

    • Options: The "Auto Sort Inventory Contents" option has been removed.

  • Inventory: If you split a stack of items in your inventory, you will be able to re-stack the items again.
  • Inventory: The inventory window will appear as it is supposed to if you open your inventory while you are dead.
  • Options: Added filters for the Combat Tab options window.
  • Options: The option "Scroll Through Default Actions with Mouse" no longer activates vehicles and items in the toolbar by scrolling over them. Abilities are still activated just by scrolling, but vehicles and items have to be activated by clicking on them.
  • Planetary Map: Entertainer, Artisan, Scout, Rebel, Imperial, and Bounty Mission Terminals can now be displayed on the planetary map.
  • Space: The inventory tab on the ESC menu should work properly while in space.
  • Targeting: Double-clicking in Auto-Aim mode now starts Auto-Fire.
  • Travel: The travel terminals on Mustafar should now display the correct travel prices.
  • Travel: Fixed an issue that would sometimes cause a Ticket Collector droid to be unusable after using the radial menu option "Use" to enter a vehicle.
  • Instead of the title "Master <profession>" players will now have the title "<Profession>" for professions they are no longer have. For instance, if a Master Officer changes professions, they will have the "Officer" title available but not "Master Officer".

    This is for newly acquired badges only. Elder Badges should not be affected.
  • Pressing ESC while firing with the left mouse button will now drop a target in one press (instead of two).
  • Pressing ESC during a movie while on Tansarii Point Station should no longer cause the game to crash.
  • NPCs will get a conversation icon if you mouse-over them.
  • The volume for the Level-Up sound has been reduced.
  • Using the /find command should work properly when searching for Mission Terminals.
  • The Kashyyyk ticket purchase window now displays the correct location for the Starports in Corellia.
  • When you leave the Avatar platform you will now launch into space by selecting 'Yes' on the pop-up window (instead of having to click the terminal twice).
  • Sound effects should player properly when even if the target dies midway through the sound.
  • All the Main Menu buttons (Press ESC) should work properly while in space.
  • Webweaver Bonerenders will no longer have their names filtered.
  • Fixed many text typos.
  • Basement is no longer a filtered word.
  • The com-link message at the end of the Blackscale Compound no longer displays your own character.

Vehicles

  • You can no longer call vehicles in a private instance (mounts are included in this change).

World

  • Rage of the Wookiees: Players should stop falling through many spots of Kashyyyk terrain.
  • Rage of the Wookiees: Players should no longer get stuck at the entrance to the Etty Hunting Grounds.
  • Rage of the Wookiees: Boxes on the Kashyyyk beach should no longer be floating in the air.
  • Rage of the Wookiees: The default option on the door to leave Hracca Glade is now "Leave Instance".
  • Trials of Obi-Wan: Prelude - Collectors Business: Trinity Assassins should animate properly.
  • Trials of Obi-Wan: Players should no longer get stuck in the Sher Kar Cave if they log out while in the cave.
  • Trials of Obi-Wan: It is no longer possible to travel directly from the inside of one instance of the HK-47 Volcano Crater Battle to another.
  • The Mighty Sarlacc has been reported by local Tatooine authorities to be even more dangerous.
  • The Lugjack machine and Lucky Despot cantina is now positioned properly.
  • Nightsister attacks should no longer make inappropriate lightsaber sounds.
  • The visual effects from the Enhanced Klikniks will no longer stay around forever.
  • Kobolas should no longer be spawning on top of each other in the Kobola Bunker on Rori.
  • The lamp post at the Dearic Starport should no longer be floating.
  • Players shouldn't be able to move through the staircase at the Naboo Lake Retreat.
  • The banner on Dathomir at -1, 157, 4075 is no longer floating in the air.
  • The Bestine NPC Wilhalm Skrim is no longer wearing two sets of clothes.
  • The Stormtrooper that was stuck in the wall in Theed has been removed.
  • The stacked NPCs in the waterfall cave at the Jedi Temple Ruins have been removed.
  • Overt Rebels should no longer be able to converse with the Imperial Colonel at the Dantooine Mining Outpost (-588, 2499).
  • Droids should no longer get stuck on the stairs near the Kor Vella starport.
  • Players should no longer get stuck in a cell with the NPC Dolac Legasiusing by using the /unstick command at the Imperial Prison on Dathomir.

Chapter 2.4: "The Talus Incident"
Publish Notes, August 17th

Restuss Bazaar Update: The technical issues affecting the Restuss Bazaar have been corrected and you can use the bazaar as you would normally.

Please Note: Any items placed or purchased on the Restuss bazaar before this announcement cannot be fixed.  We apologize for this inconvenience and appreciate your patience.

We encourage you to remove and re-list any items on the Restuss bazaars prior to this change and they should work properly.

Combat: Corrected an issue that made some skills unresponsive and become unusable during combat.


Chapter 2.5: "The Talus Incident"
Publish Notes, August 22nd

Chat

  • Faction Chat: A character must belong to the corresponding faction in order to join a factional chat channel.
  • Profession Chat: Profession-specific chat channels have been created so you can keep in touch with players who play similar professions. These channels are now available for the 9 main professions, as well as Politician and Pilot.

    You can find them in the chat channel listing by title: BountyHunter, Commando, Entertainer, ForceSensitive, Medic, Officer, Smuggler, Spy, Trader, Pilot, and Politician.
  • Players will no longer be able to assume chat moderation abilities in public chat channels.

Combat

  • Going to a prone position in combat can be dangerous. If you fire at an enemy NPC or creature while prone, they will show their alarm with a question mark above their heads (?). When the enemy target sees you and attacks, you will notice an exclamation point over their head (!).

Profession: Spy

  • Reduced the cool-down timer for the spy special ability Vanish to 10 seconds.

Quest

  • Rage of the Wookiees: Athnalu's Cure: If you have this quest, you can now complete it. If you already have the quest and you are stuck, please delete the quest from your journal which will allow you to restart the quest. You can find Athnalu in the Kerritamba Village at -179, 31, -173.

Space

  • The Rebel space station, "Freedom Station," in Deep Space can be attacked and destroyed.

World

  • The Instant Travel Vehicle can no longer be called in the Ryatt Trail.
  • When the time limit expires for completing Corellian Corvette quests, players will be ejected from the adventure zone.

Chapter 2.6: "The Talus Incident"
Publish Notes, August 29th

Battle of Restuss

  • Players should no longer be able to override the Restuss sensor array terminals while dead or incapacitated.

Loot

  • NPCs on the Avatar Space platform are dropping the correct loot.

Space

  • Freedom Station and the Imperial Star Destroyer will correctly reappear in Deep Space after being destroyed.

User Interface

  • Players can target group members by clicking on their health bars in the group window.
  • Profession - Jedi: The Command Browser and tool tips correctly describe which level the special abilities Sai Cha (Strike 6), Cho Mok (Strike 7) and Saber Block are earned.

Vehicles

  • X-Wing and TIE Fighter Instant Travel Vehicles no longer have collision.
  • Rage of the Wookiees: Players will not be able to call an Instant Travel Vehicle on Kashyyyk.

Chapter 2.7: "The Talus Incident"
Publish Notes, September 6th

Loot

  • Loot drops on the Avatar Platform have been returned to their correct drop rate.

Profession: Jedi

  • Skill conversions for Jedi who have not logged into the game since before publish 9 will convert correctly.
  • The Jedi special abilities Cho Mok, Jung Su Ma , Sai Cha, and Sun djem Jung Ma are now granted at the correct level.

Quests

  • Hero of Tatooine: Mark of Honor: The Pirate Leader will no longer continue to attack you after he becomes invulnerable.
  • Legacy Quests: EV-9D9 quests: If you have a quest given by EV-9D9 that won't complete and you have already completed all of the other quests, return to EV-9D9 and your quests will complete.
  • Hunting missions will now list the names and display pictures of the creatures available to be hunted.

Space

  • Pilots can re-master pilot professions to earn their Ace Pilot status.
  • Imperial Pilots who have rejoined Storm Squadron can now complete their pilot mastery.

Note: Pilots who are working towards their second (or later) Ace Pilot status (and only pilots working towards their Ace Pilot status) will have to retire their current pilot profession in order to clear the issue.

To do this, go see one of the pilot coordinators to drop your pilot profession.

  • Rebels: J'pai Brek: Tyrena, Corellia -5072, -2343
  • Imperials: Commander Landau: Theed, Naboo -5516, 4403
  • Freelancers: Gil Burtin: Bestine, Tatooine -1174, -3647

You can then take a new assignment and progress to Ace Pilot correctly.

Anyone working on your first pilot squadron will not need to drop pilot and can progress normally.

User Interface

  • Attackable objects in the game now display a health meter. For example, vehicles and Restuss Antennae display a health meter when you target them.

Chapter 2.8: "The Talus Incident"
Publish Notes, September 12th

Profession: Officers

  • Ranges of all Orbital Strike special abilities are no longer tied to the equipped weapon.

Profession: Jedi

  • The special ability Anticipate Aggression will now correctly reduce damage taken by 6%.

Quests

  • The quest "Operation Free Will" given by Luke Skywalker now requires you to kill Stormtroopers that are more likely to appear in contested cities.
  • Death Watch Bunker: Haldo will no longer continue to attack you after he becomes invulnerable.

User Interface

  • Players no longer have to type in the chat window before macros will work.

Chapter 2.9: "The Talus Incident"
Publish Notes, September 19th

Loot

  • Camouflage clothing (stealth bonus) will drop as loot again.

Profession: Smuggler

  • "Camouflage Ally" can no longer be used on yourself, only your ally.

Veteran Rewards

  • The Extra Inventory Deed may not be used on City Halls.

"Chapter 1: The Corellian Captives"
Publish Notes, June 8th

Always remember to check the Announcement Forum for the latest information.

Chapter Gift: Our automatic gift to you for logging in to download "Chapter 1: The Corellian Captives," will be a beautiful new painting to decorate your in-game home or building.

The painting you receive will be one of a series of three that is randomly chosen; each one a humorous depiction of a popular Star Wars Galaxies creature.


(Click here for more information)

New Adventures: With Chapter 1, four all-new quest series will be introduced into Star Wars Galaxies! These new adventures will have you working closely with the Corellian Security Force to help get to the bottom of a string of unusual criminal activities. Click here to read more about these new quests.

New Targeting System for Complete Control: New targeting features put you in control of the action! Some of these features include a new set of targeting brackets to manage your Intended Target, a Weapon Safety Mode to attack only the target you want to, and a new mouse cursor for combat that makes it easier to visually spot your Intended Target and more!

! To turn-on these new targeting features, click here to read the Combat Targeting Guide.

Non-Combat Targeting: The new targeting controls also make it much easier to place decorative items in your in-game house, building or ship.

For more information about how to move items in your house, click here
.

NPC Specials: Get ready for combat because NPCs will now use special abilities against you in combat!

Combat Poses: Players can use Kneeling and Prone stances in combat.

Weapon Retrofit: Combat damage inflicted by all weapons in the game will be based primarily on the weapon's stats, rather than the character's level. You can see your weapon statistics by examining your weapon.

Character Attribute Tooltips: The character interface screen now has advanced tool tips that provide more accurate and thorough information regarding your character's individual attributes.

"Chapter 1: The Corellian Captives" Publish Notes, June 8th

Please note that any chapter notes that are highlighted in blue are changes made to the game based on community requests and feedback.

Armor

  • Mandalorian armor will now un-equip if your character does not meet the requirements to equip the armor (Mandalorian Armor is restricted to Master Bounty Hunters and Master Commandos).


Bazaar/Vendor

  • Liquid Petrochemical resources should now appear under the Energy category when searching for this item.


Combat

  • Kneeling and Prone positions may be used in combat by using either an ability button (the buttons can be found in your command browser by pressing ";") or the slash commands (/kneel, /prone).


  • The Action costs for all special abilities have been changed for all professions.
  • The total amount of healing potential for all Healing special abilities has been changed for all professions.
  • The amount of health for NPCs and Creatures has been increased to make combat more challenging.
  • NPC's and creatures level 10 and up have a chance to use special attacks.
  • NPC and Creature movement in combat has been improved.
  • Creature attack speeds have been reduced.
  • Weapons with 75 meter ranges will now have a range of 64 meters.
  • Old minefields and traps added a 20% damage bonus for all those detonated by a single player/creature.  This legacy bonus has been removed.  This will affect all traps available from Faction recruiters.
  • It should no longer be possible, intentionally or unintentionally, to attack a target that is behind a non-combat target, such as a quest object or floor instrument.
  • NPC and Creature movement in melee combat has been substantially decreased.


Experience Points

  • An Experience Point (XP) bonus has been added for players who are grouped together.


Junk Dealers

  • Junk Dealers will now buy Loot Kit parts such as Gong Parts, Blue Rug Parts, etc.
  • Some Aurilian Village loot items have been removed from the list of things Junk Dealer's will buy.


Loot

  • Decorative Shisha: The Draft Schematic for this item can be crafted by anyone with a furniture crafting tool.
  • Rage of the Wookiees: The 'Grievance Striker' carbine no longer uses or displays incorrect weapon modifiers.

  • Rage of the Wookiees: The quest reward Warrl Surprise now enhances strength.
  • Elite Tusken Raiders should no longer drop Krayt Pearls (Only Krayt Dragons should drop Krayt pearls).


Pets and Droids

  • Droids: Droids with Structure Maintenance Modules installed should now correctly make maintenance payments to your structures. 

You can assign structures to the droid's list by:

1. Selecting "Assign Droid" from the Structure Management option on the structure's maintenance terminal.

2. Selecting "Edit Maintenance List" on the droid's Structure Maintenance radial menu.

  • Droids: Power indicators will now show the correct power level for the droid.
  • Droids: Bomb droids have had their damage potential increased.
  • Droids: Droids that are destroyed in combat will automatically be stored in your datapad (you will receive a message when this happens).  Pets cannot be called during combat, but when combat ends you will be able to summon your pet or droid normally.
  • Pets: All pets will be stored in the owner's datapad if the owner respec's their profession.


Player Event Perks

  • The conversation text for the promoter will no longer have an option for NPC actors. NPCs actors are not available so the description has been removed.


Profession: Bounty Hunter

  • Bounty Hunter armor schematics will drop as loot from NPCs on bounty missions.
  • Arakyd Probots can now be easily activated by clicking them once with the mouse instead of using a radial menu command.
  • The Mancatcher Special Abilities will now do slightly less damage.


Profession: Entertainer

  • Instruments that need to be placed in the world such as the Nalargon or Omni Box can now be played by making them your "Intended Target". To do this, target the instrument with the green brackets.
  • Entertainers should be able to properly use droids equipped with entertainer playback modules.

  • Entertainers should now be able to use microphone schematics.


Profession: Jedi

  • The special ability "Saber Block" has been reduced a small amount.
  • The first generation Lightsaber is a profession reward for Combat Level 30.  The required combat level for this weapon is now correctly listed as Combat Level 30 in its description.
  • Fixed an issue that would occur when Jedi would un-equip their Jedi robes and all protection values would be set to zero, even if other items that gave protection bonuses were still being worn.


Profession: Officer

  • When a Heavy Weapon is equipped, the special ability "Deadeye Shot" now uses an icon to let you know that the action cannot be used with Heavy Weapons.
  • While wielding a melee weapon, the special ability "White Phosphorous Grenade" can now be used at its correct range (30m) instead of using the melee weapon's range.
  • The special abilities, Phosphorous Grenade (30m), Artillery Strike (30m), Aerial Bombardment (30m), and Orbital Strike (45m) will now use their correct ranges. 
  • Using the special abilities, Phosphorous Grenade, Artillery Strike, Aerial Bombardment, and Orbital Strike should not incorrectly display "Out of Range" messages.


Profession: Smuggler

  • The smuggler's "Precise Striker Pistol" awarded at combat level 50 will now have level 50 weapon statistics.


Profession: Spy

  • While wielding a melee weapon, the special ability "Flash Bang" can now be used at its correct range (35m) instead of using the melee weapon's range.
  • The level 26 Spy profession quest will no longer award Rebel faction points, so prevent interfering with players who want to pursue different faction choices.
  • When a Spy successfully steals an item, a system message will be displayed that describes the item stolen.
  • The "Deathrain" weapon speed has been changed to correctly have a pistol weapon speed instead of a carbine weapon speed.
  • A Spy's Neutralize device now has a 20m range, regardless of what type of weapon they might be holding.


Profession: Trader

  • Vendors can no longer wear backpacks that have items inside the backpacks. Vendors can still wear backpacks as long as the backpack you equip on the vendor is empty (This is to help prevent players from accidentally losing all of the items in the container (backpacks, bandoliers, etc).


Quests

  • Hero of Tatooine: The Moisture Farmer for the Hero of Tatooine quest will spawn once again, but in a new location!

  • Legacy Quest: Lar's Homestead: Zef's quest task now correctly lists the time to complete the quest as 60 seconds instead of 4 minutes.
  • Legacy Quests: Safety Measures: When players complete tasks on this quest, waypoints will be given for Gerak Vurtimi so it is convenient to return to him and complete the quest.
  • Legacy Quest Watto's: Tracking the Head (Watto's Droid Head Quest): Fixed an issue that caused EV-9D9's conversation to repeat.
  • Rage of the Wookiees: Camp Doctor in Etyyy will no longer have the option to insure items.
  • Rage of the Wookiees: Arena Challenge: Face Wirartu: - If you complete the Arena challenge by killing Wirartu and you choose to "repent your actions", the quest should now complete and clear from your journal.
  • Rage of the Wookiees: Clone War Relics: Queen Kylantha Quest - Queen's aid Phase II: If you failed the prison break portion of the quest on your first attempt, you should now be able to speak with Grrallo (545, 460) on Kashyyyk to re-take the mission.

  • Rage of the Wookiees: Jessk the Trandoshan: Corrected the Quest Journal text.

  • Rage of the Wookiees: Myyydril Caverns: Doctor Kinesworthy: The NPC conversations for this quest have been fixed and the quest can now be completed.
  • Rage of the Wookiees: Myyydril Trust - Nawika's Jewelry Box: The quest XP reward has been reduced so that it is appropriate for the difficulty level of the quest.

  • Rage of the Wookiees: Myyydril Trust - Tala'oree: The quest XP reward has been reduced so that it is appropriate for the difficulty level of the quest.
  • Rage of the Wookiees: Quelling the Varactyl: After collecting 8 Varactyl plumes, the quest journal will now correctly direct players to return to Ortha Ledox in the Rodian hunting camp to complete the quest.
  • Rage of the Wookiees: Ren'Salla's Runestone: A new and improved quest reward is now available.
  • Rage of the Wookiees: Retrieve Poached Goods: The "poached goods" object that you must interact with to complete this quest has been moved so that it isn't covered by Kashyyykian foliage (sometimes preventing players from being able to interact with the poached goods).
  • Tansarii Point Station: Rydel and Raylen's quests ( as well as many other s on Tansarii Point Station ), have been updated. If you had these as active quests in your character Quest Journal, they will be reset and you will need to start from the beginning.
  • Tansarii Point Station: If you were on one of the ground quests that has been changed in this publish, your quest journal will automatically be updated so that you can start the quest from the beginning.
  • Tansarii Point Station: A shuttle has been added in Hangar Bay 01 that will travel to and from Station Gamma. You no longer have to go into space and fly to Station Gamma if you don't want to.
  • Tansarii Point Station: The initial Profession Quests no longer require you to fly to Station Gamma. You can either fly or use the shuttle.
  • Tansarii Point Station: As long as you have a ship, you can launch into space from either Gamma or Tansarii, regardless of how you arrived.
  • Tansarii Point Station: Space Quests have been updated to flow more smoothly, and give return waypoints to quest givers.

If you have not finished all of the space quests (by receiving the final reward), all of the existing Tansarii Point Station space quests will be cleared from your Quest Journal.  You will need to complete them once more, starting with Serissu.  If you choose to repeat the quests, you will receive the rewards, credits, items and experience point rewards again.

  • Tansarii Point Station: Space quests now have experience point (XP) rewards for completion, in addition to the credit and item rewards.
  • Tansarii Point Station: If you have not finished the starting space quests, all of the quest entries will be removed when you log in and you will need to start again.
  • Tansarii Point Station: If you die in combat on the top or bottom floors of Tansarii Point Station and respawn in the cloning facility, you won't be required to go up and down the elevator to complete the quest.
  • Tansarii Point Station: Fences are now called Junk Dealers to prevent any confusion with the two different names.
  • Tansarii Point Station: Added a new Junk Dealer to Tansarii Point Station.
  • Tansarii Point Station: Inaldra's Lieutenant will no longer send you to quest NPCs with whom you already have a quest.
  • Tansarii Point Station: All Experience Point rewards for Trader quests on Tansarii Point Station have been increased.
  • Tansarii Point Station: Added new loot items.
  • Tansarii Point Station: Gendra's quest to play music in the cantina, now displays the correct Experience Point (XP) reward amounts.
  • Tansarii Point Station: Tyrral on Station Gamma has just added a new item to his inventory.  Traders from the outer rim call it "Tatooine Bug Juice".
  • Tansarii Point Station: The smuggling quest has been updated to emphasize smuggling.
  • Tansarii Point Station: Combat between Han Solo and the Imperial Stormtroopers is now faster paced.
  • Tansarii Point Station: Some droids in the droid room on Tansarii Point Station are now aggressive.
  • Tansarii Point Station: Enemy ships around Tansarii Point Station will appear more often so patrol missions will be more challenging.
  • Tansarii Point Station: NPE Smuggler quest now has you travel to Gamma via the shuttle.


Space

  • Reactive Micro Plating and Illegal Core Boosters will no longer drop as space loot since they are no longer used.
  • Mission counters for "destroy missions" in space will now correctly count up from 0 to the number of mission targets needed to complete the quest.


User Interface

For tips on how to use the new combat targeting controls, click here.

For tips on how to use the non-combat targeting controls, click here.

  • Look-At Target (Blue Brackets): The set of blue targeting brackets you are used to in combat is called your "Look-At" target.
  • Intended Target (Green Brackets): You will notice a set of green targeting brackets when you log in. Any NPC, creature, player, etc. in these green brackets is your Intended Target. You can use the Z key to switch your Intended Targets at any time. The green brackets will cycle through all available targets from right to left.
  • Weapon Safety Mode: Weapon Safety Mode prevents you from attacking an unintended target. You can toggle your Weapon Safety Mode on and off by pressing "Y".

    While your Weapon Safety Mode is turned on, you will see a different combat cursor and when you attack an enemy, your attacks will only affect your Intended Target (Your Intended Target is the target in green brackets).
  • Weapon Safety Cursor: While your Weapon Safety Mode is turned ON, you will see a different combat cursor and when you attack an enemy, your attacks will only affect your Intended Target UNLESS it is an AOE/heavy weapon.
  • Character Attribute Tooltips: The character interface screen now has advanced tool tips that provide more accurate and thorough information regarding your character's individual attributes.
  • Emotes will prefer your Intended Target.
  • The slash command /target now sets your intended target as well as your look-at target.
  • Heals that heal players over a period of time will now display a buff icon.
  • Offense, Defense, and Damage statistics have been removed from the character sheet since the value for these attributes are now determined by weapon statistics.
  • Added waypoint markers for doors to help guide players to hard-to-find entrances.
  • Added helpful new tooltips that explain Character Attributes on the Character Sheet (You can open this by pressing "C").
  • The Bounty Icon should no longer appear on spawned creatures.
  • Cryoban grenades, Thermal Detonators and Proton grenade descriptions have been updated to reflect the correct information in the examine window.


Vehicles

  • Fixed an issue that enabled players to bring vehicles into the Etyyy Hunting Grounds.


World

  • Fixed many instances where players would see a "glassy" or "checkerboard" effect on the terrain.
  • It has been reported that the mighty Sarlacc's poison has become more lethal.
  • Lairs no longer spawn baby creatures.
  • Several major cities throughout the galaxy now have a piloting expert NPC that will help beginner pilots find pilot trainers.   They can be found in: Mos Eisley at the Mayor's house and the starport, the Bestine starport, Mos Espa's starport, the Hangar in Theed, Kadarra's starport and the Coronet starport.


Chapter 1.1 Publish Notes, June 27th

The Battle for Restuss

  • For the first time ever your actions determine the fate of the galaxy! The Galactic Civil War is heating up in Restuss, and the increased activity points to a big battle on the horizon.

Choose your faction and be part of this epic event by helping the Empire gain advantage over the Rebellion, or by aiding the Rebels in their efforts to turn the tide of the Galactic Civil War. The conflict begins soon.

Beginning this week, Guards will be stationed in major cities throughout the galaxy to give players more information on the conflict brewing in Restuss. Head to the Starports in Theed, Mos Eisley, Bestine and Coronet to find these Guards and hear more about how you can participate.

Combat

  • Buffs: The 'defense' component of several buffs has been changed since the defense attribute is no longer relevant. These buffs have been modified to include more appropriate effects. The specific buffs that have changed are listed below under each appropriate profession.
  • The damage done by Critical Hits that do Elemental Heat, Damage-Over-Time (DoT) damage has been reduced.
  • The Selonian Personal Shield Generator has been modified to include more appropriate effects.

Cybernetics

  • The Cybernetic arm abilities Cyber Shock and Cyborg Lightning have had their damage output reduced.
  • The Cyborg Lightning ability now has an action cost to use the lightning ability.

Launchpad

  • Galaxy servers will now appear as "Locked" in the server status page when they are locked (Locked means they are up, but unavailable to log in).
  • Fixed an intermittent issue that would prevent some players from being able to login.

Player Cities

  • When placing a city hall, the message should now reflect that it only takes 5 citizens to join your city rather than 10.

Profession Respec

  • The Profession Counselor (Respec NPC) will now check to see if you have available funds for the professions respec from both your Bank Account and Cash on hand.

Profession: Jedi

  • Elder Jedi: A new quest has been added so that Elder Jedi may change their Elder Robes. Fluctuations in the Force have been felt throughout the Galaxy. Elder Jedi are rumored to have been seen speaking to a mysterious individual by the name of Loisya Starkos on Dathomir (This is a repeatable quest).
  • The Jedi Abilities Ataru Focus, Makashi Focus, Djem So Focus, Sokan, Juyo and Vaapad Focus have been changed since the defense attribute is no longer relevant. These buffs have been modified to include more appropriate effects.

Profession: Officer

  • The Officer abilities Called Shot, Field Maneuvers, Fix Target, Paint Target, Tactics, and Stratagem have been changed since the defense attribute is no longer relevant. These buffs have been modified to include more appropriate effects.

Profession: Spy

  • Camouflage bonuses from Spy-specific wearables will now affect the action costs of Vanish.
  • The Spy ability Flashbang has been changed since the defense attribute is no longer relevant. These buffs have been modified to include more appropriate effects.

Space

  • Rage of the Wookiees: Quests given by Emya from the Civilian Protection Guild can now be abandoned using your quest journal.
  • The Tier 3 escort missions for the Storm Squadron have been adjusted so that it is easier to complete, even with the faster escort target.

Chapter 1.2 "Battle for Restuss" Publish Notes, June 30th

Battle for Restuss

  • Added cantinas to both the Rebel and Imperial bases.
  • Reduced the amount of NPCs in Restuss.
  • Restuss commendation rewards will now be tradeable.
  • Space Mining missions can now be completed.
  • Space Quest NPCs will now correctly grant their quests in Restuss for space quests that are in your datapad, but not your quest journal.
  • Adjusted the experience point rewards for Restuss Phase 1 quests.
  • The Imperial commendation officer will now correctly give players the option to purchase the Restuss armor dye kit.
  • If a player is hacking the sensor array, only the player who is hacking the sensor array will get the "Failed override" system message.
  • Characters should no longer be stuck in the Restuss cloning facility after cloning.

Veteran Rewards

  • The Instant Travel Device no longer has collision.

Chapter 1.3"Battle for Restuss" Publish Notes, July 11th

General

  • Server performance improvements.

Chapter 1.4 "Battle for Restuss" Publish Notes, July 19th

Battle for Restuss

  • Rebel and Imperial space mining quests should now be rewarding the correct amount of experience points (XP).

  • The crafting quests to build Restuss bases will now only require 5 Carbines for the first step and 1 Heavy Rocket Launcher for the second step.

  • The Emperor's Hand will no longer disappear immediately when someone loots the corpse. In fact, you can no longer loot the Emperor's Hand corpse. Jedi can get the loot reward by using the radial menu on the Emperor's Hand corpse. Multiple Jedi, and only Jedi, within the radius of the corpse may get the reward.
  • CorSec pilots should now be able take Imperial space missions out of Restuss.

  • Increased the radius of the no-build region around the city of Restuss by 100m.

Combat

  • Players using Area-of-Effect attacks such as t he Spy's Venomous Ploy , Medic's Trauger Gas Canister and Bounty Hunter's Razor Net will no longer give players automatic precedence on loot items.

General

  • Server performance improvements.

Player Cities

  • Mayors can no longer place city decorations in a no-build region.

Profession: Smuggler

  • In your Command Browser, the Smuggler abilities Call a favor, Camouflage Ally and Disarm Trap now include the ability's level in the description.

Quests

  • Legacy: Cover your Tracks: When you complete this quest, your quest journal will now update properly.
  • Legacy: The Census: The Quest Journal information for this quest better describes the quest tasks.
  • Rage of the Wookiees: Doing Your Duty Phase I: The AT-ST that is part of this quest should no longer appear in a spot that prevents it from moving around.  
  • Rage of the Wookiees : Etyyy: Ryoo Finn: The Quest Journal information for this quest better describes the quest tasks.
  • Rage of the Wookiees: The Road to Exemplar: The Final Battle II: Players who are killed by enemy NPCs on this quest and no longer have the quest in their journal can return to the quest NPC Dahlia Damask to get the quest again.  
  • Tansarii Point Station: The Tansarii Point Station shuttle droid is visible and back at his post, ready to handout travel tickets.
  • Trehla Keelo: First Step: When you begin this quest, Trehla's quest dialogue make's more sense.

Space

  • Corsec: Lok System: Search for Shipment Orders: Players who find the Nym Cannon Ship should now be able to properly dock with the ship, get the quest journal update and continue their quest.

Chapter 1.5 "Battle for Restuss" Publish Notes, July 26th

Battle of Restuss

  • In order to purchase rewards, Commendation Officers will only accept commendations that are in a single stack and in your main inventory (commendations that are in backpacks or other containers not in your main inventory will not be counted).

  • The Experience Point rewards (XP) for some repeatable quests in Restuss have been reduced.

Combat

  • Low level NPCs will no longer spawn with weapons that have extra-strength elemental attacks.
  • If an Entertainer tries to use a weapon props to fight, the weapon will automatically un-equip (since it isn't meant to be used in combat).

Items

  • The Insulated Ubese Armor Helmet now has updated attributes, is now considered armor and appropriate armor stats have been added to the item. If you have a previous version of this item, it should update when you log in.
  • The Reinforced Stormtrooper Armor Helmet now has updated attributes, is now considered armor and appropriate armor stats have been added to the item. If you have a previous version of this item, it should update when you log in.

Mounts

  • All creature mounts can be summoned.

Publish 26.6 Update Notes, January 4th, 2006

Experience Points

  • Double Experience Points are now disabled.

Life Day

  • Life Day Celebrations are over.  We hope you had a wonderful holiday!  Life Day Gifts are no longer available.
  • Level-Up Life Day Orbs are no longer available.

Publish 26.7 Update Notes, January 11th, 2006

Crafting

•  Harvester Hoppers - Fixed an issue that was causing the contents of harvester hoppers to disappear.

•  Inert Gas - Inert Gas will now begin spawning again.

Quests

•  Rage of the Wookiees: Arena Challenge - Face Wirartu: You can now complete this quest. After the update, the quest giver NPC will be replaced to his original location and you'll be able to take on the arena challenge and finally face Wirartu!

'The Arena Challenge' on Kashyyyk will now fail if you leave the arena instance. It will also be easier to understand which step you are on in the challenge.

Please note that if you have already attempted this challenge before:

-  If you have the quest in your journal, but never tried to complete the quest, you should be able to play through the quest normally.

-  If you were part of the way through the quest before and it didn't work, go see the Arena Guard.

He will let you into the arena, but the quest will not work correctly. Talk to the arena guard that is inside the arena and ask him to let you out. This will clear your quest and you can now talk to Chief Kerritamba and receive the quest again. When you do the challenge this time, everything should work correctly.

•  Rage of the Wookiees: Myyydril Caverns - The Creation: Fixed an issue where players did not have the option to clone if they were killed during the battle with Necrosis and the 2 N-K 3 droids.

•  Rage of the Wookiees: Zssik Clan - Assault on Avatar: If you have completed Musolium's part of the quest, she will no longer restart her quest.

•  Legacy Quests: Repo Man: When you go through the Repo Man quest now, Kleetuz will no longer mysteriously vanish (de-spawn) and he will give you the correct waypoint when you defeat Pah and his crazy family.

•  Jabba's Theme Park: Valarian's Brute: Tyrok will no longer be stuck in a wall, so you will be able to attack him and complete the quest.

•  Jabba's Theme Park: Jabba the Hutt: Delrice Capreece can now be attacked, so you will be able to attack her and complete the quest.

•  Jabba's Theme Park: Valarian's Slicer: Iris Tananda Sinclair will no longer be stuck in a wall, so you will be able to attack her and complete the quest.

•  Watto's: Tracking the Head (Watto's Droid Head Quest): We changed the functionality of the quest to make it more intuitive so you won't have to drag-and-drop the pieces of the droid to put it together. Now you just have to complete the quest tasks and talk to Watto. When you finish all of the quest tasks, go talk to Watto, have the quest conversation with him and the quest will complete.

If you are part of the way through the quest, just go speak to Watto and he will give you the new quest.

If you have the head from EV-99, go to Watto and he'll take the head (if you don't have it, that's ok). Complete the conversation and the quest will complete.

•  Typho's rank in the Naboo Military has been uniformly changed to Captain.

Profession: Jedi

•  Old Republic Lightsaber Schematics: 1-Handed and 2-Handed lightsaber schematics will now work properly. You will now be able to use the Old Republic Lightsaber schematic if you have the schematic in your datapad. If you no longer have the schematic, you will need to acquire another one. All of the Old Republic Lightsaber Schematic loot drops will work properly from now on. If you have an unlearned schematic in your inventory, that will work properly also.



Publish 26.8 Update Notes January, 12th , 2006

Chat

  • Fixed an issue with chat channels updating as players entered and exited chat channels.

Quests

  • Rage of the Wookiees: Arena Challenge - Face Wirartu: When you complete this quest, your Quest Journal will update properly and reward you with quest experience.
  • Watto's: Tracking the Head (Watto's Droid Head Quest): Fixed an issue that was preventing Watto from having conversations.

Publish 26.9 Update Notes, January 18th

Loot

  • Lord Vartonis will now drop the Lava Skiff Deed once more!

Profession: Spy

  • Stealing has been re-enabled for all creatures and NPCs, including many bosses.

Quests

  • Jabba's Theme Park: Jabba the Hutt: Delrice Capreece can now be attacked, so you will be able to attack her and complete the quest.

User Interface

  • Changed the default keyboard layout so that:

- In Default mode (mouselook with reticle) mode: Keys A and D will strafe left and right.

- In Alt-mode (free mouse): Keys A and D will rotate the camera and your character.

- In Active Mouselook Mode (Alt-Mode while holding down the right mouse button): Keys A and D will strafe left and right.


Publish 26.10 Update Notes, January 25th

Loot

  • RIS Armor Components are available as loot again!  The items are: Woolamander Harrower Bone Fragments, Peko Peko Albatross Feathers, Gurk King Hides and Giant Dune Kimogila Scales.

Player Cities

  • When Mayors access the Player City terminals for their city, the radial menu will display all of the available options.

Profession: Entertainer

  • Fixed an issue where some players were flagged as "No Trade" which prevented other players from accessing options on the flagged player's radial menu, such as WATCH and LISTEN.

Profession: Medic

  • Increased the range of the Revive special ability.

Profession: Trader

  • Opening a radial menu on your factory without having a draft schematic ready will no longer result in a repeating system message that says, "Warning: You do not have a draft schematic for this factory."

Space

  • All Y-8 Space Mining vessels now have transparent windows.

User Interface

  • The "Allow Overhead Map Rotation" checkbox setting in your Options window will now remember your preference.

Publish 26.11 Update Notes, February 3rd

Headlines

With this update, we have added many changes to the user interface which includes the option to re-map your actions and special abilities to any key you wish. You can find a guide for understanding these changes by clicking this link.

Art

  • The NPCs NK Necrosis and the NK-3 guards will now have the correct combat animations.

Loot

  • When looting corpses that only have credits, the loot message will now correctly reflect that the corpse only had credits to loot.

Profession: Jedi

  • Jedi that had ranks in the Force Ranking System (FRS) prior to publish 25 will no longer be automatically flagged as Special Forces.

Profession Respec

  • Fixed an issue where respec'd characters sometimes retained the skills from multiple professions.
  • Players who have skills from multiple professions will be forcibly respec'd to their current profession and combat level. As your character is respec'd you can lose experience points in the conversion, but never more than 1 level.

Player Associations

  • Fixed an issue that would sometimes cause a guild member name to change to "species". It would prevent the guild member from being able to access guild functions. 

    This change should also fix any guild members who are also having this problem. Please take note of the following:

- Guild members who have had this issue may login and find that they have a strange guild title. If this happens to you, you can use your guild terminal to change the title, or if you don't have permission to change guild titles, you should work with one of your guild members (who has permissions) to correct your title.

- If a guild member has had this "species" issue happen to them and they are not the guild leader, he or she may be moved to the guild's "sponsored list", causing them not be a guild member.  If this happens, you should get together with another guild member who has proper permissions so they can make you a guild member again.

  • Guild leaders who have lost all of their guild management permissions as a result of having their guild member name changed to "species", they will have their guild management permissions restored when they login.

Space

  • Pilots flying Y-8 Mining ships now have a loot inventory box. When you fly a Y-8 and shoot down enemy ships, you will gain space loot rewards.
  • Arc170 weapons will now be placed in the correct location on the ship.

User Interface

  • The Keymap window tabs in the Options window have been reorganized.
  • Inactive items in the Keymap options window have been removed.
  • Added a new checkbox option in the Keymap window to enable and disable toolbar button execution on activation (right and left click mouse button attacks).
  • If you disable toolbar button activation by disabling the "Attack" and "Interact" actions, you will have to re-assign these actions on your Keymap options window (press-O to open the window).
  • Attack and Interact can both be assigned to the same key/button.
  • A "Strafe" option has been added to Keymapping called, "Enable strafing with turn keys" (Default On).  When this box is checked, the pressing "A" will move your character to strafe left. Pressing "D" will move your character to "strafe" right". If you turn this off, your character will stand in one spot and rotate left by pressing "A" and rotate right by pressing "D".
  • When toolbar buttons are activated (either by clicking on them, or pressing their assigned keys) they are assigned to a secondary attack and the second attack is also executed. (Note: equip-able items are not assigned to a secondary attack ever, they are equipped).
  • Added a "classic" option in the Keymap options window. If you select this option, everything will work the same as the current default keymap, except the strafing checkbox is "off".
  • Camera transitions between first and third person camera views should be smoother. 
  • The camera has been re-positioned so that it is easier to see what you are doing inside of a structure or multiplayer ship.
  • Improved Third Person camera pivoting.
  • Updated the new player tutorial to reflect the new user interface changes.
  • Players will no long reload their weapons after being killed in combat.
  • Test Center: Clicking the left mouse button will no longer cause an action to activate 2-4 times.
  • The level 10 Jedi professions reward, "Gleaming Ring" now correctly displays as a ring in the profession screen.
  • The level 90 Officer ability "Deadeye Shot" will display the correct name.

Veteran Rewards

  • Profession Restart Kits should no longer be destroyed if you cancel your choice or choose the same profession you currently have.

Publish 26.12 Update Notes February 4th

Space

  • Avatar Space Station: The Space Terminals have been returned to their original locations.

User Interface

  • The ESC key will clear targets and open the game menu.

Veteran Rewards

  • Profession Restart kits will again once again consume themselves when used.

 


Publish 27 Update Notes, February 15th

Publish 27 Headlines

  • Heavy Weapons are now in the game! Try them out with our publish gift to you, a Launcher Pistol that everyone can use.
  • Jedi Profession Enhancements: Jedi get new powers and abilities that make them more competitive melee class!
  • Stealth Enhancements: Hide from enemies, set traps and avoid being detected for true stealth combat!
  • Stuck in space and have to get home? Then use the new "Hyperspace Home" ability!
  • A galaxy of community changes and updates!

 

Publish Gift

To make each publish more special for everyone, we have a new publish feature: Publish Gifts! For this first round of gifts, we have a Nickel Plated Launcher Pistol and a Concentrated Bacta Tank.

A window will pop up when you first log in letting you know you have received the gifts. After you accept the items, they can be found in your inventory. Everyone will be receiving a Nickel Plated Targeting Pistol (a Heavy Weapon that everyone can use) and a Concentrated Bacta Tank that allows you to completely heal yourself outside of combat once an hour (or you can put it in your house).

 

Heavy Weapons

Heavy Weapons are coming back to SWG!  For this first update to Heavy Weapons, there are three main weapon types:  They are the Flame Thrower (and all variants such as Plasma), the Acid Rifle and the Launcher Pistol. There are other variants of Heavy Weapons that will be available such as the Heavy Rocket Launcher and the Void.   Kicking off this new aspect to combat is a totally new type of targeting for this weaponry.

The Acid Rifle and Launcher Pistol and rocket launcher have a new type of targeting called "Location Targeting".  Location Targeting is basically a big aiming target (or reticle) that will appear on the ground.  Once the aiming reticle is on the ground, you can use your mouse to move the reticle around on the ground.  Once you find your targets you fire the weapons and launch a ruthless attack on all of your opponents in an area. 

As the masters of Heavy Weapons, all Heavy Weapons are for the Commando professions, with the exception of the launcher pistol and the light flame thrower.  This will give everyone the opportunity to experiment with the new targeting technologies.  Commandos will also get additional damage bonuses for Heavy Weapons.  Let's take a look at some of the Heavy Weapons that will be available:

Flame Thrower (and all Variants): Uses Directional targeting.  Flame Throwers will spew a cone of flames and sets the ground on fire. This will be an Area-of-Attack (AoE) with a Damage-Over-Time (DoT).

Acid Rifle: Uses Location targeting.  Acid Rifles will spray a cone of acid and create puddles of noxious acid. This will be an Area-of-Effect (AoE) attack.

Launcher Pistol: Uses Location Targeting.  The Launcher Pistol shoots small rockets into the ground that will detonate a short time later.

Some Additional Details

  • All Heavy Weapons cost Action points to use (your green bar).  Every time you pull the trigger, you will spend action points, except for Commandos in which case it's free (no action point cost).
  • All Heavy Weapons reach out to 64meter, except the flame thrower which has a 20meter range.
  • The Proton Rifle will no longer be classified as a Heavy Weapon , but is commando only.
  • Special Moves cannot be executed while using Heavy Weapons , except those that do not require a target.
  • All Heavy Weapons fire at 1 second intervals, except flame throwers which fire continually.
     
  • Heavy Weapons deliver DOTs if you're a commando, based on the elemental type of the weapon (non-commando users don't get DOTs).
  • Commandos get an undisclosed damage bonus when using heavy weapons.

 

Jedi Profession Enhancements

These new powers will make Jedi a powerful melee profession! These changes will strengthen the effectiveness of Jedi in combat by increasing their defenses against damage and offering them more abilities to augment their melee focus.  You can find a Game Guide describing these new abilities here: Guide: Jedi Abilities - Learning the Way

Here is a top level look at the changes:

Sweeps are a new class of attacks that have been added to give Jedi strikes more variety...with a twist.  Sweeps work exactly like strikes, except they are full 360 degree attacks that can be launched at all targets surrounding the Jedi.  To use these attacks, you will have to equip a Lightsaber or melee weapon to launch these attacks (any Lightsaber or melee weapon can be used).

Jedi Focus and Stance Buffs have been changed to significantly longer duration buffs that either increases the offensive (Focus) or defensive (Stance) potential of the Jedi. Only one of the two types can be active at any given moment.

Force Run has been changed to a shorter duration. However, the movement speed bonus has been significantly increased, and when activated this buff will remove any snare or root effects on the Jedi. While active, Force Run also prevents snare or root effects from affecting the Jedi.

Self Healing has been improved for the Jedi. An additional self healing ability has been added at level 14 (Calming Mind), and all self healing abilities now includes the ability to removal and immunity to certain detrimental effects. Which detrimental effects are removed depends on the Self Healing ability used. Self Healing abilities also improve as you earn higher lever versions of self heals.

For example: Calming Mind (level 14) cures any Poison effect on the Jedi and renders them immune to Poison effects for a brief period of time. Later abilities earned in this group will remove additional types of effects such as Bleeding, Disease, and Burning.

Jedi Mind Tricks: You can go about your business...Move along. Move along.   Adding the most recognized ability from the movies, Jedi will now have the "Jedi Mind Trick"!  "Mind Trick" has two different choices; it either reduces the Strength and Precision of NPCs, Creatures and Players by making them less effective in combat or escape NPC's and Creatures with a wave of your hand by making them lose all interest in you!

Some of the other changes include changing Force Throw so that it is a single power that can be used with any Lightsaber or melee weapon, Force Lightning activation and cool-down timers have been reduced, and Force Chokes now have their own ability range freeing it from having to rely on having a ranged weapon equipped

 

Stealth Enhancements and Espionage Gadgets
Stealth, Traps and Hidden Opponents are coming to SWG with this publish, adding a whole new espionage element to combat! Let's take a look at some of the details:

Spy Profession Enhancements: The special ability "Vanish" for Spies is much more powerful. A Spy's ability to Vanish and the amount of time they can stay vanished is now based on your character's Action costs (the green bar).

With this change, spies will be able to manage their Action cost modifiers to affect how long or short they can stay "vanished". By managing gear and buffs, spies can potentially stay vanished indefinitely! In-Game items that are looted and previous items with camouflage modifiers can also be used for this purpose. Keep in mind that when you run out of Action, you will become visible.

Stealth Enhancements for other Professions

There are some other professions that will be gaining new stealth enhancements to really fill out the stealth game with many opponents and options.  Some of these abilities will give different professions the ability to hide while others will gain the ability to "Detect Hidden" opponents.

  • Smuggler has a new ability: "Camouflage Ally". Similar to a Spy's Smoke Grenade, this ability allows a Smuggler to camouflage to friends and team mates.  Once allies have been camouflaged, moving or starting combat will break the ability, but it can give groups precious time to heal up for the next battle!  This ability can only be applied others and not yourself.
  • Jedi have a new ability: "Force Cloak". This special ability allows a Jedi to hide or "cloak" themselves from opponents! Requiring great concentration, this can be a useful ally for a Jedi in combat but if a Jedi moves even the slightest bit, their concentration, and the cloak, will be broken.

Detect Hidden

  • Jedi have a new "Sense Danger" ability that allows them to reveal hidden traps, players and creatures.
  • Bounty Hunters have a "Detect Camouflage" ability which allows them to reveal hidden players and creatures, but not traps.
  • Smugglers can purchase Chaff Flares from faction recruiters which will allow them to reveal hidden traps.
  • Smugglers & Commandos have ability to disarm hostile traps.

Traps:   SWG now has traps!  There are 4 new types of traps that can be acquired with 2 pre-configured types of triggers to set them off.  All of the traps and triggers can be purchased from Faction recruiters with faction points.  Spies, Bounty Hunters & Commandos will be able to hide their own traps from view - nobody at all will be able to see the traps once they are set.

Use your radial menu to set the traps. You can also check your tool tips on traps to more easily understand how to activate them.

Traps

  • HX2 Mines: These are heavy explosive mines that can be set by Commandos only.
  • Flash-Bang Traps: Used by Commandos, Bounty Hunters & Spies, this trap will slow you're your opponents in combat.
  • Caltrop Mine: This trap is a Movement Snare that can be used by Commandos, Bounty Hunters & Spies.
  • Kamino Dart Trap: This trap is a Poison Damage-Over-Time (DoT) attack that can only be deployed by spies.

You can set them to trigger:

  • By Remote Trigger: This allows you detonate a single trap or mine from a distance. You can configure the distance.
  • By Proximity Trigger: This PvP-only trap will set traps to detonate when another player comes in range.

Stealth System Gadgets: There is also a new category of espionage gadgets that have been added to SWG as part of the new stealth system.  You can get these gadgets from Faction Recruiters by conversing with them and selecting the "I am looking to requisition some supplies" followed by the "Combat support equipment" choice in the dialogue bubble.  Please note that items are level and profession specific and will not show up if you are not qualified to use them.

  • Electrobinoculars: Using these places a buff on your character that will increase your chances of finding hidden players.
  • Motion Sensor: Alerts you when another player has come within the vicinity of the motion sensor after it has been placed.
  • Tracking Beacon: This beacon allows you to track the movements of one NPC or creature.

 

Hyperspace Home!

If you have finished your adventures in space or need to get across the galaxy in a hurry, everyone's space ship now has a "Hyperspace Home" ability. This new ship ability makes jumping home easy with the click of a button that will take you back to the starport where you launched your ship from. This will make space flight more convenient by getting you home when you are ready without having to make extra Hyperspace jumps.

Update Notes

Art

  • Improved the Lava Cannon visual effect.
  • Ithorians can now equip a tech ops pack, but it will be invisible.

Badges

  • Players can now earn badges for mastering combat professions.
  • Fixed an issue that prevented some players from receiving their badges for completed accomplishments.  Any player who is missing badges will have them granted retroactively upon login.
  • Fixed an issue that prevented players from receiving a badge from Dartas Pytin, after completing all of the pilot quests on Tansarii Point Station.

Client Improvements

  • Made performance improvements for the GeForce FX series video cards.  These video cards should see a significant frame rate increase.

Cloning

  • Fixed an issue which caused some players to always respawn as Special Forces after dying.

Combat

  • Heavy Weapons have been added to the game.
  • All Heavy Weapons cost Action points to use (your green bar).  Every time you pull the trigger, you will spend action points, except for Commandos in which case it's free (no action point cost).
  • All Heavy Weapons reach out to 64meter, except the flame thrower which has a 20meter range and the Lava Cannon which has a 35m range.
  • Using Heavy Weapons will grant combat experience points.
  • Buffs and Self-Heals will work when holding a Heavy Weapons.
  • All ground targeting Heavy Weapons will do an immediate hit when fired (with the exception of the launcher pistol).
  • The Proton Rifle will no longer be classified as a Heavy Weapon , but is commando only.
  • Special Moves cannot be executed while using Heavy Weapons , except those that do not require a target.
  • All Heavy Weapons fire at 1 second intervals, except flame throwers which fire continually.
     
  • Heavy Weapons deliver DOTs if you're a commando, based on the elemental type of the weapon (non-commando users don't get DOTs).
  • The 25 point skill modifier cap for equipped clothing has been removed for the following 6 character attributes: constitution, stamina, luck, strength, precision, and agility.
  • All professions will now receive terrain negotiation of 50 as part of their profession advancement.  Spies, Commandos and Jedi get an additional 50 Terrain Negotiation for a total of 100.
  • Disabled all weapon reloading animations.
  • The combat fly-text damage numbers should now report correct values when targets take damage.
  • Commandos using Damage-Over-Time (DoT) attacks will now be in full effect.
  • Multiple Damage-Over-Time (DoT) visual effects will no longer stack on a player and slow them down.
  • Special attacks will now do the correct damage even when a player is unarmed.  Previously special attacks would do very little damage unless the attacker had a weapon equipped.
  • Aggressive creatures that have appeared as part of a quest should no long appear inside of other objects, and should always be aggressive towards the player.
  • Fixed some situations that caused creatures and NPC's to stand on top of players, creatures or NPC's in melee combat situations.
  • Damage on weapons slower than pistols and carbines has been increased.
  • Delayed attacks will now use the trap object on the ground for Line of Sight checks instead of the attacking player's location.
  • Fixed an issue preventing cool-down timers to be reset for some special abilities. (Examples: The Bounty Hunter's Bounty Check, Officer's Supply Drop, and Spy Smoke Grenade).
  • Improved ranged attack calculations.  Players should notice that they can use ranged attacks from the full distance away from a target.
  • Large creatures in melee combat will no longer repeatedly move out of a player's melee range.
  • PvP Combat Only: If a player attacks another player with a Damage-Over-Time (DoT) effect, both the attacker and the defender will remain in combat mode for the duration of the DoT.

 

Experience Points

  • Characters will now continue to earn ground combat experience points (XP) fighting in space, even after becoming a Master Pilot.
  • Characters will no longer gain ground experience points (XP) in space once you have reached combat level 90.


Fishing

  • All players should be able to filet fish now.  You can do this by accessing the item's radial menu.

 

Galactic Civil War

  • Modified the faction point costs needed to purchase traps and spy equipment from faction recruiters.

 

Hyperspace Home

  • A " Home Port " button has been added to the toolbar in space. While in space, you can use this button to hyperspace back to your launch location.  This is a small button that resembles a space station in the lower left of the Space Heads-Up-Display. 

 

Quests

  • Tansarii Point Station: Frelka's Folly: You can no longer take this quest without talking to Frelka on Tansarii Point Station before going to E-5KL on Station Gamma.
  • Classic Quests: Theater Manager Quest: Changed the quest so that the Theater Manager will give both Theatrical 1 and 2 as the crowd pleaser reward.
  • Classic Quests: Theater Manager Quest: Fixed an issue preventing entertainers from earning the Theatrical dance or Western song rewards from the Theater Manager quests in Mos Eisley.

    Players who started, but did not complete the Theater Manager's "Crowd Pleaser" quest and did not use the new dance/song scroll before Publish 25 will be able to talk to the Theater Manager to have their dances or songs granted.
  • Classic Quests: Find the Rebel Alliance Pilot Trainer: Da'la Socuna now has a waypoint when you take this quest.
  • Classic Quests: The First Step : Trehla will now give you a small amount of credits when she says "Take these credits".
  • Rage of the Wookiees: Myyydril Caverns: "N-K Necrosis": This quest journal no longer shows that this quest is supposed to grant quest experience points (XP) since it doesn't (and isn't meant to).
  • Rage of the Wookiees: Myyydril Caverns: " N-K Necrosis": NK-Necrosis no longer needs to recharge his power cells during combat.
  • Rage of the Wookiees: The Imprisoned Geonosian: Added a "Gather DNA Strands" to the radial menu for the magseal container on final step of this quest.
  • Rage of the Wookiees: Nak'tra Crystals and Knives: Urnsor'is now drop loot again so the items needed to complete this quest can be acquired.
  • Rage of the Wookiees: Clone Relics: Help the imprisoned Geonosian, Phase III: Added a waypoint for the location of the Geonosian Bio Lab.  It will trigger when your character is near the hidden facility.
  • Rage of the Wookiees: The Clone Relics: Working for Boba Fett Phase V: The bodyguard ( Dearic Hotel on Talus 714, -3000) has been changed to be invulnerable so he won't join in the fight. 
  • Rage of the Wookiees: The Road to Exemplar, the Final Battle: When you kill all of the Wookiee warriors, your quest journal will update and you'll receive a task to return to Dahlia to get your next waypoint.
  • Rage of the Wookiees: Clone Relics: Boba Fett, Tatooine (Part V): Added additional information so players could better understand the steps of the quest.
  • Rage of the Wookiees: The Clone Relics: Hunter Qakee (Tatooine -1011 -3544) will now correctly reward and mark his first quest as completed.
  • Rage of the Wookiees: Arena Challenge - Face Wirartu: The arena on Kashyyyk will now reset if the quest holder dies.  If a player should die during the Arena Challenge quest they are kicked out of the arena and will have to speak to Chief Kerritamba again.
  • Rage of the Wookiees: Business as usual: Ardon's quest will now correctly update when you complete the quest by killing the Outcast Assassins.
  • Rage of the Wookiees: Cyrans the Unfeeling and the Sayromi Queen: now gives out quest experience upon completing the quest.
  • Rage of the Wookiees: Clone Relics - To the Queen's Aid (ARC-170 Ship reward) : The Wookiee prisoner for Queen Kylantha 's clone relic quest will properly appear so you can complete the quest.
  • The Trials of Obi-Wan: The Trouble with HK-47: Milo Mensix will correctly track what quest task you are on.  Speak with Milo again to clear up any issues that may have been caused by abandoning his quest and attempting to restart it.
  • Trials of Obi-Wan: The Strike (Side Quest): The Mustafar Mining Suit quest reward will show the correct appearance for Wookiees and Ithorians.
  • Trials of Obi-Wan: Fixed an issue that was preventing Obi-Wan's ghost from appearing for some players.
  • Trials of Obi-Wan: An Archeologist's Problem: Vansk can now be found more often.
  • Trials of Obi-Wan: Clear out Beetle Nest: will now correctly reward quest experience.
  • Legacy Quests: If new players are level 10 or higher, they may now chose to either move on to new quests or continue helping the mayor.
  • Legacy Quests: Goto Vourk: Vourk will now know if you are on a quest for Trehla.  The quest from Trehla back to Vourk will now complete when you talk to him.
  • Legacy Quests: Watto's Droid Quests: Changed the Body and Legs tasks on this quest to require less travel.
  • Legacy Quests: Head Start: If you have deleted this quest, talk to Watto again, and he will give you the quest again.
  • Legacy Quests: Putting it Together: If you deleted the quest task, 'Find the Head', and spoke with Watto to take the quest again, Watto would not speak to you.  He will now offer you the Squill quest.
  • Legacy Quests: Putting it Together and To Naboo: Players who do not complete their conversation with Lt. Maximilian will no longer be prevented from continuing the quest series.
  • Legacy Quests: Go See Watto: If you have deleted this quest, Captain Carh'la Bastra (128 -5428) or Commander Barrezz (-1146 -3893) will give you the pointer quest to go talk to Watto so that you can continue the quest.
  • Legacy Quests: Tap the Communications of the Four Major Criminal Groups: The quest information has been updated so that players can more easily find the control panels (outside by the antennas).
  • Legacy Quests: Doing Darkwalker Deeds: If you did not receive a waypoint to Eckner or if you cancelled the conversation with Jorgellansel, you will be able to get back into the quest by speaking with either of these two NPCs (Eckner or Jorgellansel).
  • Legacy Quests: Rescue Karl Eckener: Added a new version of this quest to the game. Players who have never done this quest can simply play through the quest. If you are already on this quest, you can choose to either abandon the existing quest and see Hugo to take the new version or you can complete the old version of the quest (You will have to discover the locations of the Skaak Tippers and Darkwalkers on your own).
  • Legacy Quests: Finding Huff's Rifle: The quest information will now describe where Borvo the Hutt resides and provide a waypoint.
  • Legacy Quests: Finding Huff's Rifle: The Darklighter guard will now recognize you when you have the Tusken Rifle.  Huff's guard will now take the rifle from you.
  • Legacy Quests: To Naboo: If you have deleted this quest, you can now talk to Watto and he will grant you the quest again.  This will make it possible for players to return to story path and go on the Naboo storylines.
  • Legacy Quests: Thieves, Thugs, and Hoodlums: Players on these quests will no longer have to return to Paewp for each quest task in the series.  As players finish each task on the quest, Paewp will contact you via a com-link, explain the next task in the quest and grant the next part of the quest.  Anyone who is on the original quest series will be granted the new version of the quest upon completing their current quest task.
  • Legacy Quests: Runaways: During the space portion of EV-9D9's "Runaways", the RA-316 escort will appear closer to the player so that the quest can be completed.
  • Legacy Quests: Runaways: The runaway droids and Untas will appear more often. 
  • Legacy Quests: Runaways: Runaway droids will now appear more frequently in the Darklighter Cache.
  • Legacy Quests: Runaways: Jonni Skaak will now drop the Journal once more so you can complete the quest.
  • Legacy Quests: Runaways: Changed the space portion of the quest for EV-9D9 to send the player to the nearest ship terminal, which is next to Jabba's palace (instead of the starship terminals in Bestine).
  • Legacy Quests: Go to Tanoa Vills: You will now be able to complete the quests and tasks for this quest series.
  • Legacy Quests: Recover all Six Pieces of the Scattered Gungan Artifacts: The quest counter will properly update as you recover each of the artifacts.
  • Legacy Quests: Jabba's Palace: Pod Racers: Barada will provide players with a better waypoint to kill the Valarian Pod Racers, Crew Chiefs, and Mechanics.
  • Legacy Quests: Jabba's Palace: Pod Racers: Moved the Valarian Pod Racers, Crew Chiefs, and Mechanics out of the mountain hideout.
  • Legacy Quests: J awatracks: You will only have to speak to Carh'la Bastra once to start this quest series.
  • Legacy Quests: Doing Skaak Tipper Dirty Work: If you stopped conversing with Toff Henrou before you took the next quest to get back to Hugo and didn't get a waypoint, you can go back to Toff Henrou and get the waypoint you need to continue the quest.
  • Legacy Quests: Tipping the Balance: When you kill the Skaak Tipper Leader, Jonni Skaak, you can now examine the journal (by clicking on it) to continue the quest.
  • Legacy Quests: The Tip-off: When you kill the Skaak Tippers you will get A Radio as part of the "A Tip-off" quest.  You can now use the radial menu on this item to examine it and continue on the quest.
  • Legacy Quests: Sennex Bunker: Moved two of the NPC's in the first room of the Sennex Bunker so they can be seen.
  • Legacy Quests: Sennex Bunker: Ephant Mon's quest now includes a description of the location for the Sennex Databank.
  • Legacy Quests: Commander Barrezz will now be fixed retroactively for all players who were gated.  Try to talk to Commander Barrezz and he will give you the next quest.
  • Legacy Quests: The Droid head from EV-9D9 is no longer a container.
  • Legacy Quests: Renamed Barada's quest tasks, to better fit the story.  The new quest names are: "Steal Pod Parts from Valarian's Pod Racers", "Steal New Fuel Cells from Valarian's, Mechanics", "Steal Fuel Tubes from Valarian's Crew Chiefs", "Kill 15 of Valarian's Men" and "Return to Barada at Jabba's Palace"
  • Valarian Crew Chiefs are now more clearly named so they can be clearly identified.
  • Princess Leia will check to see if you are declared as a Rebel Combatant or Special Forces before offering the final Cries of Alderaan 3 Mission.
  • New Entertainers and Traders will no longer be shown a blue trail upon arrive to Mos Eisley.
  • Fixed an issue that prevented neutrally aligned characters from speaking with Queen Kylantha in the Naboo palace. She will now speak to neutral players.
  • The Entertainer Quest given by Anetia Kah'ryn (3438, -4834) will only be available to entertainers.
  • Players who have previously completed Jabba's Themepark can now talk to Jabba even if they haven't done the new Palace quests.
  • If you caught Bossk in the cantina and completed his third quest, the informant Stanic Wavingstar stiffed you out of a promised carbine.  Now you can return to Stanic in the Wayfar cantina and demand the carbine from him. Furthermore, if you completed Bossk's final quest you can threaten or cajole Stanic to fix your gloves so they have more appropriate stats.

 

Loot

  • Urnsor'is on (Kashyyyk) will now drop loot again.
  • Re-breathers can now be looted in the Death Watch Bunker and the Geonosian Bio-Lab once more.
  • Black Sun operatives are once again dropping bounty hunter armor and the jet pack stabilizer for use in the Death Watch Bunker.
  • Bounty Hunter Armor Schematics can be found as loot again.
  • Altered loot tables to bring back special items on Elite mobs.
  • Altered loot tables to bring back collectible items.  The items that can be found include (but are not limited to) rug pieces, gong pieces, power/color crystals and other prized items.
  • Fixed an issue that prevented items from "auto-looting" when a group member won the group loot lottery for an item.  Items won in a loot lottery should now correctly transfer to the winner's inventory.
  • Corpses will remain in the world for at least one minute after opening a loot window before the corpse decays.
  • Removed an erroneous error message when looting credits in loot lottery mode.
  • Newly Looted weapons from Kashyyyk can now be sold to a Junk Dealer.
  • Added stealth clothing loot drops to level 81-90 elite mob loot table.

 

Player Associations

  • Fixed an issue affecting the radial menu for Player Association elections.  If a player selected "Enable Elections" and then viewed the radial menu option again right afterwards, it will still read "Enable Elections".  If this was selected a second time, it would actually disable the election. 

 

Player Cities

  • Civic Structures placed in a registered city will now be correctly updated to the planetary map when placed.  For existing Civic Structures not on the planetary map in a registered city, the mayor will need to un-register and then re-register the city.

 

Profession: Bounty Hunter

  • Bounty Hunters can now use Flash Bang traps and Caltrop mines.
  • Bounty Hunters have a "Detect Camouflage" ability which allows them to reveal hidden players and creatures, but not traps.

Profession: Commando

  • Commandos have many new Heavy Weapons at their disposal!
  • Commandos get an undisclosed damage bonus when using heavy weapons.
  • Commando Grenades now have a range of 30 meters.
  • Commandos have ability to disarm hostile traps.
  • Commandos can now use HX2 Mines, Flash Bang traps and Caltrop mines.

 

Profession: Entertainers

  • Gendra will now give a new Slitherhorn to starting Entertainers who find themselves without an instrument.
  • Players who started, but did not complete the Theater Manager's "Crowd Pleaser" quest and did not use the new dance/song scroll before Publish 25 will be able to talk to the Theater Manager to have their dances or songs granted.

 

Profession: Jedi

  • Jedi have a new "Sense Danger" ability that allows them to reveal hidden traps, players and creatures.
  • Lightsabers that were created before Publish 25 will now have a full melee attack range of 5 meters.
  • Jedi Elder Buffs now stack with other buffs.
  • A Jedi's long-term buffs will now correctly work according to their cool-down timers.
  • Saber Block will no longer block attacks from mines, grenades, bombs, etc.

 

Profession: Medics

  • Fixed an issue that allowed Medics to use revive abilities on NPCs.

 

Profession: Officer

  • The Officer abilities Paint Target, Called Shot & Fix Target will now show a targeting visual effect on the de-buffed enemy while the buff is in effect.
  • The Officer abilities Artillery Strike, Aerial Bombardment & Orbital Strike can no longer be executed while indoors.
  • Added 3 new Officer abilities that are useable indoors: Shock Grenade, Compression Grenade and Seismic Grenade.

Profession: Smuggler

  • Smuggler has a new "Camouflage Ally" ability. Similar to a Spy's Smoke Grenade, this ability allows a Smuggler to camouflage to friends and team mates.  Once allies have been camouflaged, moving or starting combat will break the ability, but it can give groups precious time to heal up for the next battle!  This ability can only be applied others and not yourself.
  • Smugglers can purchase Chaff Flares from faction recruiters which will allow them to reveal hidden traps.
  • Smugglers have ability to disarm hostile traps.

 

Profession: Spy

  • The special ability "Vanish" for Spies is much more powerful. A Spy's ability to Vanish and the amount of time they can stay vanished is now based on your character's Action costs (the green bar). Keep in mind that when you run out of Action, you will become visible.
  • Spies can now use Flash Bang traps, Caltrop mines and Kamino Dart traps.
  • The Level 26 Spy quest "Corporate Espionage" can now be completed.  You can now "steal" the stolen datapad from Jubai Laetli at the Imperial Outpost on Tatooine.
  • The rewards for the 14th level spy profession quest ("Spies Like Us") now has Ithorian-friendly reward.  Two alternate bracer items for Ithorians have been added.
  • Spies can now use a smoke grenade before going into stealth mode to bypass the witness check.
  • Updated the level 26 Spy profession quest conversation so that once the quest is completed you can't take the same quest again.
  • The Spy ability "steal" no longer causes the enemy NPC to attack you get caught stealing.
  • The Spy ability "steal" now correctly enforces restrictions for its maximum distance to a target.
  • Added a small poison Damage-Over-Time bonus to the Spy's Fang.

 

Profession: Traders

  • Throw Pillows from the Chu-Gon Dar cube can now be crafted.
  • NPC Vendors can no longer wear bodysuits (Previously this caused their appearance to be incomplete).
  • Domestics Traders will now be granted the schematic for the Armor and Crafting tool.
  • Shipwright Crafting experience points (XP) will now correctly count towards the Artisan Profession.
  • Fixed the skills displayed on the profession roadmap for Traders so that the correct skills are shown in the correct phases.

 

Publish Gift

  • When you log into the game, you will see a pop-up window listing your publish gift items.
  • All players will receive a Concentrated Bacta Tank' that allows you to completely heal yourself outside of combat once an hour (or you can put it in your house).
  • All players will also receive a Nickel Plated Targeting Pistol.  This is a Heavy Weapon that everyone can use.

 

Sound

  • The Quest Journal has new sounds.  You should hear new sounds when you accept, complete, or advance a counter on a quest.

 

Space

  • Fixed an issue that could cause players to experience severe computer performance issues when flying near certain parts of an attacking Star Destroyer.
  • If you own more then three ships, the ship texturing kit will allow you to customize your 4th ship and any additional ships you may have.
  • A Starship pilot can now be found in the Mayors office in Mos Eisley. He will help direct players to Pilot trainers so they can begin their pilot careers.
  • YT-2400's will now have the proper engine sounds.
  • Reduced the Player-versus-Player damage multiplier in space. This damage multiplier has been slightly reduced to minimize the likelihood of 1 shot kills.
  • Decay for Player-versus-Player space combat has been changed.  If your spaceship is destroyed by another player in combat, you will receive a free 100% repair to your ship and components with no decay (the very last shot that destroys your ship must come from another player).
  • If you manage to eject safely from PvP space combat or combat against NPC enemies (PvE), you will receive a free 100% repair to your ship and components with no decay.
  • Player-versus-Environment (PVE) death and decay and repairs to your ships from space stations have NOT changed.
  • Female Ace Pilots will now receive their medal as they should. These medals can only be earned once per faction type.
  • All weapons added to space ships should appear and work correctly.
  • Fixed an issue with the space ship ability "Weapon Overload 3" that lowered your energy cost while increasing the damage.  Weapon Overload 3 will now work correctly by increasing your energy cost like other weapon overload abilities.
  • The space ship ability "Weapon Overload 4" will now drain less energy so that it can be is a more viable combat option.
  • The Ionic Pulse Blaster (and other weapons) will now be visible when placed onto an Advanced X-Wing.
  • Entry to the Deep Space zone (PvP) will no longer require players to spend Prestige points. 

 

User Interface  

  • If the "Middle mouse button drives movement" is not checked, the middle mouse button may be re-mapped to other actions.
  • Japanese text can now be properly entered into dialogue boxes (Example: House Admin Terminal).
  • Improved the look of the experience bar and corrected graphics issues.
  • /waypoint now works in buildings.
  • Fixed an issue causing secondary toolbar actions to wrap around empty slots on the toolbar.
  • Mouse-only movement options will now work while moving around in multiplayer ships.
  • You should no longer see the radial menu placed above objects in the air.
  • Detaching a chat window should no longer lock your player into its current position.
  • Additional chat logs will not spawn new logs in detached chat windows when logging into the game.
  • A tool-tip has been added to the Lightsaber indicator on the Space profession roadmap that will show how far you have until you next space skill box.  After tabbing to the Space profession, place your mouse over the Lightsaber on the profession window to display the tool tip (Press P to open your Profession window).

 

Vehicles

  • All vehicles will travel approximately 25-30% faster. Previous differences in vehicle speeds have not changed; the fastest vehicle is still the fastest and the slowest is still the slowest.
  • All vehicles will now climb slopes much faster.  Faster vehicles will have an almost imperceptible change in speed when they hit a slope due to their momentum.
  • All vehicles except for the V-35, the Transport Skiff and the Lava Skiff have had their collision radius reduced. This will make traveling through cities less cumbersome (All vehicles should fit through the smaller arches in the cities).
  • Fixed an issue where vehicles would sometimes be "un-callable" for players.  If a vehicle is left unattended for 10 minutes, a vehicle will now store itself.
  • Vehicle customization tools are now used directly from your inventory or from the active ability slot.  The tool will automatically work on your active vehicle.
  • You can now click to exit a vehicle.
  • Dismounting a vehicle with a weapon equipped will no longer cause character movement speed to be reduced.
  • Players may now store their vehicle while in combat or dead.
  • Improved the location selection of the radial menu for multi-passenger ground vehicles.  If you are a passenger, you can click to exit the vehicle.  The owner, however, must invite you before you can enter the vehicle.

 

World

  • Players can once again gain and lose faction standings by killing certain NPCs.
  • Death Watch Bunker: Alum Gas will once again damage players who don't have the Gas Mask.
  • Fixed an issue that was causing some players to either be moved out of or prevented them from entering an adventure zone.  Players that experienced this issue received a message "You do not have proper authorization to be in this area" when trying to access certain game zones.  You should now only receive this message when trying to improperly enter an adventure zone.
  • Fixed an issue where you would get the message "You are too far away to use that" after using the elevator on Tansarii Point Station to go down from the atrium or up from the droid level.
  • Dynamic Points of Interest (small NPC buildings in the world) should no longer be spawning.  This will prevent players from being trapped while traveling.
  • Huff Darklighter is now properly clothed.
  • Banks now have two Junk Dealers so that they can be more easily found.
  • Fixed an issue where some bank terminals were partially sunk into the floor of the bank.
  • Added six new appearances for Junk Dealers.
  • NPC's around Mos Eisley on Tatooine have been changed to be at least level 5 to increase the challenge for new players arriving from Tansarii station.
  • Mos Eisley Police should no longer be factionally aligned to the Empire.
  • NPC Shipwrights in starports have been removed.
  • Removed a Hutt base that existed on some galaxies that was located too close to Great Pit of Carkoon.

Publish 27.1 Update Notes, February 17th

Art

  • The Lava Cannon effect will no longer cause odd visual effects at location 0, 0.

Quests

  • Legacy Quests: Jabba's Palace: Reelo Baruk: If you were on the Reelo Baruk quest before publish 27 and you can't go any farther on the quest, you can now either delete your quest and start over, or you can talk to Reelo and he will start you over on the quest.
  • Legacy Quests: If you have finished the Naboo story arcs and didn't get a pointer quest to the Corellia story arcs, just return to your agent/contact and they will give you directions to your new contact on Corellia.

Space

  • Space ships should no longer take decay when destroyed from E-pulse damage in Player versus Player (PvP) combat.

User Interface

  • Toggling into the "free mouselook" mode on your interface will no longer cause your cursor to be visible on the chat bar and cause your game menu (ESC) to stop working.

Publish 27.2 Update Notes, February 24th

Art

  • Some characters and items with "White Hair" will be restored to their proper colors.


Combat

  • Heavy Weapons: The sound effects for Rocket Launchers, Lava Cannons (and Variants) have been improved.
  • Stealth Enhancements: All traps have their effective range radius listed on their examine windows.

Profession: Bounty Hunter

  • Stealth Enhancements: The Conceal Device ability for Bounty Hunters now has a 15 meter range.


Profession: Spy

  • Stealth Enhancements: Increased the success rate for the Neutralize Device (players will have a better chance at disarming traps).


Quests

  • Legacy Quests: Jabba's Palace: Runaways: Any player who has been prevented from completing the EV-9D9 quest series will have the quest completed in their journal so they can continue on in the story arc.

 


Publish 27.3 Update Notes, February 25th

World

  • Creatures and NPC's should not be behaving as strangely in combat as they did yesterday.


Publish 27.4 Update Notes, Monday, March 6th

Quests

  • The Millennium Falcon landing movie will only play when you are landing at Tansarii Point Station in the Falcon.

Space

  • Killing enemy targets in space should no longer cause your mouse mode to change.
  • Space Battlefield entry stations will no longer charge prestige points for access to Deep Space.
  • Fixed an issue which could have resulted in ships being incorrectly deleted in rare cases.
  • "Out of Range" will no longer be displayed incorrectly for targets in space.

User Interface

  • Non-modal chat should work correctly.
  • "Mouse look" mode will be off by default when a new character is created ("Mouse look" is when your cursor is locked and you will see a targeting reticle, "cursor mode" is when the cursor is moveable and you will see an arrow as your cursor. You change between the two modes by pressing the ALT key (by default).


Publish 27.5 Update Notes, March 9th

Combat

  • Stealth: Passive detection for concealed players has been improved.  Stealth has no chance of being broken by non-aggro NPCs, non-aggro creatures, or same/neutral faction players unless they are 2 meters away or closer  (Any player, NPC or creature within 2 meters of a concealed player will always break stealth/hidden abilities). 
  • Stealth: Concealed players always have a chance to be detected if a nearby player, NPC or creature is actively using a special ability to detect hidden players.
  • Stealth: High level players who are concealed will now have a better chance to stay hidden against a significantly lower level player who is trying to detect them.
  • Stealth: Concealed players can no longer be discovered by using /examined, /target, or by moving the reticle over their location.


Login

  • Fixed an issue that was causing some players to stall out at the character loading screen unless they deleted their profile directory.
  • Fixed an issue preventing players from logging in if they had a custom chat window open that was no longer associated with any active chat channel.


Profession: Bounty Hunter

  • Fixed an issue with NPC bounty missions that would give players a random level mission resulting in random informants.
  • Increased the level cap on bounty mission NPCs to level 90.


Quests

  • Rage of the Wookiees: Avatar Run:   The quest experience for this quest has been reduced to 1000 XP.

  • Legacy Quests: Find the Missing Shipment of Starship Components: Players who started this quest before publish 27 were unable to complete the new version of this quest. The old version of the quest can now be deleted from your quest journal so you can begin the new version of the quest. (Also known as "Ral Mundi's quest").


User Interface

  • Wielding a ground targeted Heavy Weapon in a cantina will no longer cause your computer to crash-to-desktop (CTD).
  • In "Mouselook" mode, if the "disable strafing with turn keys" option is checked, turning will rotate your character and not strafe (change made based on community feedback).

    ("Mouse look" is when your cursor is locked and you will see a targeting reticle, "cursor mode" is when the cursor is moveable and you will see an arrow as your cursor. You change between the two modes by pressing the ALT key (by default).
  • Corrected an issue that would prevent the combat reticle from appearing properly in some situations.


Publish 27.6 Update Notes, March 14th

Quests

  • Quest Creatures that you have been tasked to find should no longer repeatedly teleport to your location. The creature may teleport one time, but will not do so again.

Combat

  • Stealth: Pets and Droids should no longer follow concealed players unless that player is also the pet's master.

Publish 27.7 Update Notes, March 21st

Combat

  • Heavy Weapons: Improved Heavy Weapon reticles when standing in various interior locations (inside a building and aiming outside the building, across rooms etc).

Mounts

  • Fixed an issue that would allow players to call an infinite number of mounts.

Quests

  • Death Watch Bunker loot chests will provide one loot item at a time.
  • Legacy Quests: Find the Missing Shipment: This quest can no longer be improperly abandoned.
  • Rage of the Wookiees: Task Force Bravo: The experience points and credit rewards have been reduced for the Colonel Gurnst side quest to discourage exploiting.
  • Rage of the Wookiees: Quelling the Varactyl: The experience points for this quest have been reduced to discourage exploiting.

Space

  • Master Pilots can surrender their pilot profession to pursue Ace Pilot status.

User Interface

  • Armor pieces should now all reflect the correct species requirements under Required Species.

Publish 27.8 Update Notes, March 29th

Loot

  • Random and Lottery loot options for group looting should work correctly now (including /loot, /lootall and double clicking on loot-able loot methods).
  • Increased creature resource loot amounts (Hide / Bone / Meat).

Quests

  • Creatures that appear as part of a quest will now consistently be attackable when they are expected to be so quests of this type can be completed.
  • Rage of the Wookiees: The Clone Relics, Working for Boba Fett, Phase IV: Fixed an issue with this quest allowing one task to be incorrectly repeatable. This quest can now be completed once per character.
  • Rage of the Wookiees: The Missing Researchers: Fixed an issue that would allow multiple windows to be opened up for a single lock box at a time on the Avatar Platform.
  • Trials of Obi-Wan: Fate of the Galaxy (Obi-Wan's Trials) : Players on this quest should now be able to talk to and attack the crazed hermit during the appropriate parts of the quest.

User Interface

  • Closing your Keymap window and then closing the Options window using the 'cancel' buttons in space should no longer cause the game to crash-to-desktop.
  • Disabling Specular Terrain lighting in Space should no longer cause the game to crash-to-desktop.

Publish 27.9 Update Notes, April 4th

Experience Points

  • Experience point (XP) rewards for killing creatures over Combat Level 35 has been increased (this does not include experience point (XP) gains that are part of a quest).

Loot

  • Random and Lottery loot options for group looting should work correctly now (including /loot, /lootall and double clicking on loot-able loot methods).
  • Increased creature resource loot amounts (Hide / Bone / Meat).

New Player Tutorial

  • If you log out during the new player tutorial, your character will be in same position that it was when you logged out.

Quests

  • Creatures that appear as part of a quest will now consistently be attackable when they are expected to be so quests of this type can be completed.
  • Rage of the Wookiees: The Clone Relics, Working for Boba Fett, Phase IV: Fixed an issue with this quest allowing one task to be incorrectly repeatable. This quest can now be completed once per character.
  • Rage of the Wookiees: The Missing Researchers: Fixed an issue that would allow multiple windows to be opened up for a single lock box at a time on the Avatar Platform.

  • Trials of Obi-Wan: Removed placeholder mobs from Mustafarian boss NPC and creatures spawners. The net result is that Mustafarian bosses will become far more common.

User Interface

  • The unused mind bar has been removed from the Health-Action-Mind (HAM) bar.
  • You can /examine self or /exa when you have yourself targeted to see your own bio as others will see it.
  • Closing your Keymap window and then closing the Options window using the 'cancel' buttons in space should no longer cause the game to crash-to-desktop.
  • Disabling Specular Terrain lighting in Space should no longer cause the game to crash-to-desktop.


Publish 27.10 Update Notes, April 11th

Avatar

  • Logs have been added to track the status of characters that sometimes get stuck in "the DaVinci pose".

 

User Interface

  • Players who skipped the tutorial should no longer see the message, "Too Many Commands Queued; Command dropped" when trying to pick up items in their house.

Maintenance Fees Update

  • Maintenance fees are not being re-activated for this update while we continue to review maintenance costs. We can expect them to be activated in an update coming soon and we will announce the date as soon as it is available.

Publish 27.11 Update Notes, April 18th

Combat

  • Trials of Obi-Wan: Kubaza Beetles (and similar creatures) can now be properly targeted.


Loot

  • The Aurilian Village Mind Crystal Reward has been updated - - New buffs have been added to the crystal! You must be at least level 80 to receive the buff.
  •   If your Aurilian Village Mind Crystal didn't change to the new version, just put it in your inventory, and use your radial menu.
      This will replace the old version of the crystal with the new version.


User Interface

  • Additional "Too many commands queued" messages have been removed and many players should no longer receive this message. Please note that some instances of this issue still exist. We are working to correct all instances of this issue. Thank you for your patience.